Random spawning WITHOUT timer?
Kumkani
Member, PRO Posts: 28
So when my game ends i have a character come out and say something, so at different score point i managed a different actor/different speech. after a ceiling score I want the game to cycle amongst the three randomly. how do I{ do this? Currently I have the actor spawning up to onescore, then another between that score and another then one more after that score. I want a fourth option to randomize those actors, but it's just ONE spawn when the game ends before we go back to reset.
Comments
Change attribute.X to random (1,5)
If X = 1 then do this . . .
If X = 2 then do this . . .
If X = 3 then do this . . .
. . . etc
ok I get it, i've done it but it isn't working. I set up an interger called endspawn, set an attribute if gamescore is greater than or equal to x change endspawn to random
then i assigned each actor to a number for the endspawn. when the conditions are met, nothing happens.
Post a screenshot of your rules. Something may not be set up correctly.
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Like tatiang says, you have most likely set it up incorrectly, without seeing your rules that's all anyone can really say at this stage.