Is it possible to check project in the viewer for different devices?

Hi all,

I've made a lot of progress with my main game and have started a second but with both I am at the point where I need to make sure positioning and size of objects are correct.

I have gone through many tutorials to make a project universal by adding attributes to check the device screen size and then changing the camera etc, but with the Windows software I cannot seem to change the device in the viewer, only the zoom.

Is it better practice to position actors by coordinates or by devicescreenwidth for example?

And if someone knows a tutorial or guide that would be most appreciated!

Thanks

Comments

  • jsorr2jsorr2 Member Posts: 279

    Bro, take it from me, Windows Gamesalad is pretty old in comparison to Mac version.

    In mac version you can preview your game in ANY device (iphone 4/5/6/6+, ipad, kindle, etc)

    I'd suggest getting the Mac OSX (in anyway you can), then worrying about universal builds.

  • BelwasBelwas Member Posts: 22

    @jsorr2 said:
    Bro, take it from me, Windows Gamesalad is pretty old in comparison to Mac version.

    In mac version you can preview your game in ANY device (iphone 4/5/6/6+, ipad, kindle, etc)

    I'd suggest getting the Mac OSX (in anyway you can), then worrying about universal builds.

    And they've just released another mac version before even getting the windows users up to date!

    I wonder if macincloud would work?.... hmm

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