My first game is live on the App Store
Malkovich
Member, PRO Posts: 116
Hi everybody, i want to share with you my first game, Nix the Cat: Jump Adventure, finally is live on the App Store for Iphone and Ipad users. I really appreciate that you install and play it, because i don´t have any Apple device to test it. Please write me what do you think about this game and tell me how it looks on iphone or Ipad. Finally i will love to receive your rate and review. Thank you very much.
https://itunes.apple.com/us/app/nix-the-cat-jump-adventure/id935297955?l=es&ls=1&mt=8
Comments
Best of luck! I will be downloading it later tonight.
Fortuna Infortuna Forti Una
Congrats on getting your first game released! I'll check it out when I get home.
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Congrats on release, you never forget your 1st
Darren.
woohoo! Good luck dude!
just played on iPhone 5s, nice work! Some of the art had a little bit of a blur to it which can come from not having your art dimensions in multiples of four for resolution independence. Also that tilt controls were really sensitive on the iPhone. Overall great art and sound effects!
www.rossmanbrosgames.com
congrats! looks cool! good luck with it!
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Thanks @RossmanBrothersGames for your review, i really apreciate it. I´m glad to hear that my game is working on iPhone. Yeah, i think the little blur issue is due to what you mentioned.
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Aside from the blurry graphics already mentioned, it is a pretty good game. It did seem to crash on my iPad2 a few times though. It may just be the device though, it is quite old and is used by my little one.
Fortuna Infortuna Forti Una
Thanks @raycur09 for testing my game, your comments are very helpful to me.
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1. *
yay
Congrats!
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Not having your art dimensions in multiples of four does not cause that, it's a common myth around here, but it isn't true (on retina devices, it probably as true on non-retina devices, which is where the myth comes from).
@Malkovich
Nice first game! Love the colors!
I agree that in the iPhone the tilt controls are really sensitive.
As for the blurry graphics, I looked at them carefully and I think you are simply using low-resolution graphics for the blurry elements.
For example Nix the Cat in the main menu. I have a feeling you designed the character for the gameplay (where he is quite small) and then just applied the same graphic to a much bigger actor in the menu. This will create a blurry image. Always make sure that your graphics are at least (ideally exactly) 2x the size of the actor. So, for a 100x100 actor, you need a 200x200 pixel image. Otherwise, the image gets 'stretched' over a bigger pixel area than it covers, making it blurry.
The issue affects the following:
Other issues:
Going to the pause menu breaks the sound on/off button. If you go to the pause menu either with the sound turned off, or you turn the sound off after returning from the pause menu, the button gets stuck and you cannot turn sound on again.
@Malkovich Well done on the game! How long did it take you?
@pHghost That's true about the size of the character needing to be double.
I really wish gamesalad had an option to upsize the graphics by using no interpolation. You can double the size of pixel art without any blurriness whatsoever if interpolation is set to none. The program Paint does this
That would only work for pixel art anyway. With other graphics, the result would be blocky images instead of blurry ones -- hardly any better. Any computer upsizing will always be vastly inferior to creating a larger image.
The double actor-size rule is quite straightforward (you can do 4x, if you want to be future-proof and support iPhone 6 Plus with crisp images).
When making a game, always ask yourself what is the largest size your actor will be displayed that and make your assets at that size. Scaling graphics down is always an easy option, if needed, scaling them up is a lot of work.
I agree that in the iPhone the tilt controls are really sensitive.
As for the blurry graphics, I looked at them carefully and I think you are simply using low-resolution graphics for the blurry elements.
For example Nix the Cat in the main menu. I have a feeling you designed the character for the gameplay (where he is quite small) and then just applied the same graphic to a much bigger actor in the menu. This will create a blurry image. Always make sure that your graphics are at least (ideally exactly) 2x the size of the actor. So, for a 100x100 actor, you need a 200x200 pixel image. Otherwise, the image gets 'stretched' over a bigger pixel area than it covers, making it blurry.
The issue affects the following: - 'GAME PAUSED' text in pause menu - Nix and his speech bubble in pause menu - 'RETURN' and 'RATE' buttons in pause menu - Background graphic in the pause menu (not very noticeable, but it is also blurred (look at the curved corners) - 'AGAIN' button after game end - Nix in the main menu
Other issues:
Going to the pause menu breaks the sound on/off button. If you go to the pause menu either with the sound turned off, or you turn the sound off after returning from the pause menu, the button gets stuck and you cannot turn sound on again.
Thanks @pHghost for your detailed review. With your comment i can notice that Iphone has more sensitive controls. I tested my game on several android devices including tablets and the tilt controls works fine. Yeah about the blurry images, it was all my newbie´s fault, i didn´t know that 2x thing, i will consider this for my next games. Thanks for your advices.
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