Keep getting rejection from apple for iad
I submitted twice already .. ( checked several times ) there is show banner function in the game and selected the iAd identifiers on ituneconnect when submitting and i am getting the following rejection reason
anyone having any similar issues
and I submitted first time with RC and second time with the stable 12.10 version
PLA 3.3.12
We found that your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Note: iAd does not use the AdSupport framework, ASIdentifierManager, or the Advertising Identifier. Therefore they are not required for iAd implementations and should not be included in your app for iAd support.
If your app is serving ads, please:
Ensure that you have tested your app on a device, not just the simulator, and that you have removed all previous versions of your app prior to testing
Provide us the steps to locate ads in your app
If your app does not serve ads, please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, please see the nm man page.
If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
Comments
If you are only using iAds and a Pro user uncheck IDFA during the submission process.
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Just got another update rejected same reason! ! very annoyng with the waiting time on the ituune these days ... where is the IDFA check? is there anything different from previous versions because the initial submission was fine and was accepted I replicated same submission process and was declined?
uncheck IDFA
it is the last question .
if you enable it, your app will get reject.
if you use chart boost or rev mob, u should enable IDFA..I got the same problem at first now its fine.
My Games Link:
https://itunes.apple.com/au/app/real-ants/id932999551?mt=8
lhttps://itunes.apple.com/au/app/horse-challenge/id930967102?mt=8
I did that resubmitted .. yesterday .. the weird good thing is the app is in review today!! waiting for response ..that was super fast .. so when u did that I assume the banner iAds adds still show right
iAds are from Apple you only need to check IDFA if your ad is provided by someone else like Chartboost, etc. Also for iAds it can take up to a week before they start showing in your game.
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