Will my app lag as much when I release it?
ChumCreature
Member Posts: 17
This is a question that's worrying me. My app requires a boatload of actors, and on a good quality machine the editor lags a bit. (It is a bit old but is holding up with no signs of kicking the bucket just yet, it's not slow either)
This game is for the iPad, which is probably one of the faster apple products, but it isn't a desktop PC. Does this mean the app will be slower on the iPad?
I'm also using it in test mode in creator, which I would assume would be slower than the actual game because the creator has all the files and stuff to make things, and not just what I've put in the game.
So will the lag problem be smaller, or do I need to reduce the game size?
Comments
Best way to find out is to make an AdHoc build and test on your iPad.
Would that require me to publish it to the app store first?
No. You should test in Ad-Hoc before publishing. The first file you get when you sign the app is the file you will put on your device. You have to create a separate provisioning profile for Ad-Hoc.
iOS- https://help.gamesalad.com/hc/en-us/articles/203081297-3-6-Ad-hoc-testing-on-an-iOS-device
Android-https://help.gamesalad.com/hc/en-us/articles/203081557-4-6-Ad-hoc-testing-on-an-Android-device
ok thanks
My game didn't run too well in the editor, but once I created a standalone game from it, that ran great, even on a 2007 MacBook. So I wouldn't be too worried.
You need to test on a real device! The creator is not even close to how it will perform
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Thanks, that's the answer I needed.