How to Reduce File Size to Under 50MB for Android Publishing?
Skyrocket_Entertainment
Member Posts: 206
I can't publish my game into Android because my file is over 50MB and Android required under 50MB limit.
Anyway to reduce file size?
And what is APK Expansion File?
Comments
we can't use expansion files, but i think there is a feature request in for it.
in the past I've made sure to not include retina graphics as android does not support it, so I manually keep a copy of non retina art to drop in before publishing.
I also downsample my larger audio files to a lower bitrate, because lets me honest, few people play games with the sound on anyways.
I used to use PNGCrush or something similar to reduce the file sizes, but I have not published a game since the new graphic formats were introduced, so I'm not sure if that is still a valid step.
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As mentioned above, check and compress your sounds more. Audio files can be very large but with the right tweaks to the compression settings can come down a lot and still sound good.
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I think i have to take few audio files out.
Also as Jon said uncheck RI this stops GS from adding scaled versions of your graphics to the bundle.
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