Ad Hoc Build Crashing On All Devices

Game crashing when IAP - Request Purchase Data runs if I turn this off the game works as expected. It was crashing on all my devices so I thought it was a bug and contacted GS. They couldn't reproduce it and they examined the crash and console logs and they revealed nothing.

The IAP action works fine in all my other apps so I published this game using another games mobile provisioning profile and it worked fine. So I deleted the mobile provisioning profile and created another one still no joy.

I submitted my game awhile ago and developer rejected it so the IAP is now in "Waiting for Review" could this be causing the problem? Has anyone else experienced this problem and knows what is wrong or have any suggestions?

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