Anubis Slots...now live !!

Thunder_ChildThunder_Child Member Posts: 2,343
edited October 2014 in Announce Your Game!

Well It's finally gone live...:-)

You are 17,270 times more likely to die in a car crash than win the lotto.

You are 97.2% more likely to win the jackpot in my new ANUBIS SLOTS game than dying in a car crash....better download my game.




However exciting that is...the first download...me of course noticed big issues.

  1. My iAds aren't showing up in game yet they are live in iTunes Connect and showed up during Ad Hoc testing.

  2. My Leaderboards won't post a score but I can view Leaderboards.

  3. The game will play in Landscape mode ONLY now...no portraight. It looks best in Lanscape but I did want people to be able to play in portraight.

Game functions and plays just like I designed other wise and love it.

https://appsto.re/us/gixX2.i

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Woohoo! Nice man! Great job! Way to pull through!

    Best of luck with this one - I'll be downloading this evening when I get home!

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346

    nice game update us on how it goes! :D

  • LovejoyLovejoy Member Posts: 2,078
    edited October 2014

    @Thunder_Child‌
    I have come across a bug. Happens with the 5 free spins. While the 5 free spins are cycling, press the bet button or the payout button and when you return to the game it will give you 5 more spins and make the free button go into the negatives.

    So if i hit the bet or payout button after 4 free spins and go back to spin again, it will spin again 5 times making it go into the negatives.

    EDIT: here is a screenshot

    Fortuna Infortuna Forti Una

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited October 2014

    @raycur09‌ thanks for this bug update. You found the one thing I couldn't seem to get rid of...there is a timer of .25 between spin is true and spin is false. I found that after I had submitted my game and was on day 10 of waiting. I have a few other bugs I found and have an update I'm testing to send for review in 2 days. I'm thinking to just make a timer of like .05 which surely would be as long as it takes for the finger to lift and press again...also I have fixed the bet or payout thing so that they can only be "active" when spin is false. I'll find a way to fix it. Thanks again. Otherwise, what's your thoughts of the game?

  • LovejoyLovejoy Member Posts: 2,078

    @Thunder_Child said:
    raycur09‌ thanks for this bug update. You found the one thing I couldn't seem to get rid of...there is a timer of .25 between spin is true and spin is false. I found that after I had submitted my game and was on day 10 of waiting. I have a few other bugs I found and have an update I'm testing to send for review in 2 days. I'll find a way to fix it. Thanks again. Otherwise, what's your thoughts of the game?

    I like the game, I'm still playing it. Like gambling, it gets me addicted and i keep playing! >:)

    A few more thing you may/may not be aware of.

    As you can see my screenshot is in portrait mode which you mention doesn't work. Hit the home button, change device orientation and open it back up and it goes to portrait vise-versa. What doesn't work is the auto rotate during gameplay.

    Another thing is that if you tap the spin button fast enough, it deducts twice the bet.

    Fortuna Infortuna Forti Una

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @raycur09‌ I love how I'd developers do everything we can to find bugs. Thanks.

    I also have a leaderboard issue to fix...and ads not showing. :-(. All things things seemed to work in ad hoc.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Still can't get the orientation to change on iPhone 4S.

  • LovejoyLovejoy Member Posts: 2,078

    @Thunder_Child said:
    Still can't get the orientation to change on iPhone 4S.

    Did you try checking all orientation under scene - attributes - autorotate
    and then checking all orientation during publishing?

    Fortuna Infortuna Forti Una

  • pHghostpHghost London, UKMember Posts: 2,342

    Autorotate works on iPhone 4, iOS 7.

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited October 2014

    Well I was ad hoc testing before the GS update and it would auto rotate. After update it would not. I thought that was a game attribute anyways...so "global" across game. All set to all orientations and when publishing I had set all 4 orientations. That wouldn't explain how your able to view portrait...weird.

  • pHghostpHghost London, UKMember Posts: 2,342

    Isn't it actually a 12.8 bug, that autorotate doesn't work on iOS 8?

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited October 2014

    I was running auto rotate with ios8 on an earlier ad hoc....I'm fairly certain...only made minor changes and the updated GS...and directly after that it quit auto rotating. Again I'm fairly sure that's how it went down.

    My only concern...is that my ads don't show and auto rotate...I am making a new ad hoc with all my verifications and bug fixes @raycur09‌ brought up...going to test for two days. Send also to my beta testers..not all just the ones who like slots...make a distribution build from same GS build and send out update.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Yew haw. Update. Ads just started showing. Right after I posted try were not showing...they started ahowing. I think that's just a delay in amApples get everything going thing right now. They are so backed up. Yay. Ads suckas

  • pHghostpHghost London, UKMember Posts: 2,342

    @Thunder_Child said:
    pHghost‌

    ehemm

    All a matter of time...will get back up there. A couple jackpots and it's home.

    Though on the other hand I really like my round and clean result. :blush:

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @pHghost said:
    Though on the other hand I really like my round and clean result. :blush:

    Yea I like that....I won the Mega Win or you would still be on top...You must not have hit it yet....you will...you will...Thanks for playing.

  • pHghostpHghost London, UKMember Posts: 2,342

    Yeah, haven't hit the mega win yet.

  • LovejoyLovejoy Member Posts: 2,078

    How did you implement iAds? It seems to only show up once and thats it. If i switch bets until it goes away then they never show again.

    Fortuna Infortuna Forti Una

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @raycur09‌ I had noticed during ad hoc testing that if I hit the home button and it goes background...when I came back so I put a ad actor in to destroy after 4 minutes and at 4 mins 10 seconds to spawn my ads actor again. During testing it always came back. After release I noticed it does NOT come back. It's disappointing because in all my older games...pre GS 12 and pre iOS8 they always worked. I don't know which is causing the issue. In my update I'm working on Im taking out the timer to destroy. Either way I don't expect the dang thing to come back. Very frustrating. However I was able to determine that between 7-9pm last night 126 ads had shown but...in how many game plays. Made a whopping $.19. Lol

  • Thunder_ChildThunder_Child Member Posts: 2,343

    One bump for my game and then I'll let it get buried. Have fun folks.

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