Rejection 2.10: Your app did not run at iPhone resolution when reviewed on iPad.
Dear GSers,
I finished my Iphone game and after my submission I got the following rejection:
----- 2.10 -----
We found that your app did not meet the requirements for running on iPad, as required by the App Store Review Guidelines.
Your app did not run at iPhone resolution when reviewed on iPad. While your app may be built for iPhone or iPod, it must still run on iPad, at iPhone resolution and at 2x iPhone 3GS resolution.
For information on iOS device screen sizes and resolutions, see Points versus Pixels, in the View Programming Guide for iOS.
For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
- complete details of your rejection issue(s)
- screenshots
- steps to reproduce the issue(s)
- symbolicated crash logs - if your issue results in a crash log
If you have difficulty reproducing a reported issue, please try testing the workflow as described in https://developer.apple.com/library/ios/qa/qa1764/Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing.
I have no idea what the problem could be. I dont know how to test this error and so wouldnt know where to start correcting it.
Is there anybody that can give me a time of what to do or at least where to start?
My Iphone/Ipad apps: http://bit.ly/babazima
Comments
Just got the same issue
Changing Aspect Ratio Adjustment from overscan to Stretch did it for me. My game hit itunes today. Hope this works for you aswell.
My Iphone/Ipad apps: http://bit.ly/babazima
Are your images 2x the actor size? For example in iPhone5 a screen size actor of 568x320 would have an image size of 1136x640 which is the iPhone5 resolution.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
What @colander said. You want your images that you import to be 2x the size they are going to be in the game. This will allow for the images to work on retina devices and look nice.
Does anyone know if svgs will ever be supported?