@http_gamesalad said:
socks Hey do you mind giving me the other one? The one when you said > So, in your original example you say you should get 200 points from finishing in 28 seconds, but now you seem to be saying that you should get 200 points from finishing in 2 seconds !?
You can't have both !! <
You need to state clearly what you want first, just state it once, and write next to it (preferably in bold red text) 'this is what I want, this one right here, if you hear me change me mind then ignore me, it's definitely this one and not the complete opposite, honestly, I promise'
@socks LOOOOOL bro. Idk why its working when I gets to the 14 second and lower it like turns around for some odd reason! But thanks for your help! Maybe I'm not just doing something right or something. But thanks for your honestly!
@Armelline maybe that's what I'm looking for! I really made this confusing even to my self so if I could have the coding for what you said " So the longer it takes you, the better your score? " that might be what I really want!
I'd strongly recommend planning your game as thoroughly as possible before starting to make it. The better an idea you have of how you want things to work, the more efficiently you can work and the clearer and more consistent your questions can be.
This thread has gone something like this. You are in bold, everyone else is not.
How do I do this?
You do it like this.
Please explain what you mean.
Here is an explanation.
But I want to do this complete opposite thing?
Are you sure, that's not what you asked originally.
No, I want what I asked originally.
Here's an example project.
But how do I do it?
Here's some more explanation.
But how do I do the complete opposite thing?
Why?
Well maybe that's what I really want, despite my repeated explanations to the contrary.
If this is how every thread you post ends up playing out, you'll find very few people prepared to take the time to respond to you, no matter how many bros you throw around.
OK, is it that your timer is counting down from 30 seconds?
Then it is obvious that the less time left, the less points you get. So at 8 seconds, you get not 2200, but 3000 minus 2200. That's what the 30-game.time is all about. Other way around, just chuck out the 30-.
Anyway, if you don't want to use game.time, use your own timer. Set an attribute to 30 and then do a timer that lowers it by 1 every second. That way you will also go into minus, so times over 30 seconds will take score away, if you want.
@pHghost thanks! That's what I was looking for (game.timer)*100 !!! . @socks & @Armelline I'm really sorry for the confusion but I really do appreciate your time you gave me trying to solve my problem! . Btw I like your user name @phghost I see what you did there
Comments
You need to state clearly what you want first, just state it once, and write next to it (preferably in bold red text) 'this is what I want, this one right here, if you hear me change me mind then ignore me, it's definitely this one and not the complete opposite, honestly, I promise'
Yes/No.
That'll never work.
@socks LOOOOOL bro. Idk why its working when I gets to the 14 second and lower it like turns around for some odd reason! But thanks for your help! Maybe I'm not just doing something right or something. But thanks for your honestly!
@socks sorry again! But can you give me the coding for the reverse?
But why?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline maybe that's what I'm looking for! I really made this confusing even to my self so if I could have the coding for what you said " So the longer it takes you, the better your score? " that might be what I really want!
I'd strongly recommend planning your game as thoroughly as possible before starting to make it. The better an idea you have of how you want things to work, the more efficiently you can work and the clearer and more consistent your questions can be.
This thread has gone something like this. You are in bold, everyone else is not.
How do I do this?
You do it like this.
Please explain what you mean.
Here is an explanation.
But I want to do this complete opposite thing?
Are you sure, that's not what you asked originally.
No, I want what I asked originally.
Here's an example project.
But how do I do it?
Here's some more explanation.
But how do I do the complete opposite thing?
Why?
Well maybe that's what I really want, despite my repeated explanations to the contrary.
If this is how every thread you post ends up playing out, you'll find very few people prepared to take the time to respond to you, no matter how many bros you throw around.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@http_gamesalad
OK, is it that your timer is counting down from 30 seconds?
Then it is obvious that the less time left, the less points you get. So at 8 seconds, you get not 2200, but 3000 minus 2200. That's what the 30-game.time is all about. Other way around, just chuck out the 30-.
Anyway, if you don't want to use game.time, use your own timer. Set an attribute to 30 and then do a timer that lowers it by 1 every second. That way you will also go into minus, so times over 30 seconds will take score away, if you want.
I love threads like this.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@pHghost thanks! That's what I was looking for (game.timer)*100 !!! . @socks & @Armelline I'm really sorry for the confusion but I really do appreciate your time you gave me trying to solve my problem! . Btw I like your user name @phghost I see what you did there
I know, isn't it just?
No problem, @http_gamesalad
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What did I do there? :grimacing:
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