A valid provisioning profile for this executable was not found.
Gnarly
canadaMember Posts: 840
Have been trying to ad hoc a my game salad apps to my phone but keep getting this A valid provisioning profile for this executable was not found."
I deleted provisional profiles and retried several times. Searched old messages here and google and apple. I have ad hoc apps right from Xcode no problem and the viewer went on no problems. I did find some advice but oddly in chinese. (I can not read ha ha )
Open to any suggestions.
thanks
Comments
try reinstalling xcode.
Good idea. Downloading latest Xcode now.............. Will see
Thanks for the idea
Xcode 6 loaded and yeah does the same thing. Xcode changed a bit. Add app in devises now not the organizer.............
Any other ideas.........?
See my video on refreshing Xcode.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thanks tried that. The provisional profile does appear to be in Xcode. Verified bundle IDs were the same.
Deleted the certificates and re generated. Checked Xcode again. Its there. Other certificates says "valid"
Still get "A valid provisioning profile for this executable was not found"
@gattoman
The "Devices" is now a separate list, right above "Organizer". But I guess you've figured that out by now.
You made a distribution provisioning profile did you?
So followed all the advice. Deleted certificates and profiles and generated new one. Published in gamesalad with new bundle IDs and it works now.
So thanks for the help!!!!
Yup devices is its own selection in menu now.......
Hey I'm having the same problem and would love to know how you solved it? I've deleted all certificates and profiles and started again... still to no success. What fields of what parts of the process do I need to create matching bundle IDs? I don't really get that bit. Thanks
I deleted all bad non valid provisioning profiles.
All bundle id must be EXACTLY THE SAME.
In publishing and signing and in itunes connect. I usually just copy paste.
In xcode you have to refresh in preferences to make sure it's in xcode. Usually is anyways.
Once it works it works all the time now for me.