If you mean the "Timer" behaviour, then yes. There are several ways, but wrapping it in a rule triggered by a boolean is probably the easiest way.
If you mean a timer you've made based on game.Time/self.Time, then yes. Just base the timer on the value of self.Time when the timer starts, and reset that value to reset the timer.
If you mean something else, then probably yes, but I don't know
Make a boolean, e.g. self.Restart. Make a rule, and put the timer inside that rule. Have the condition for the rule be "When self.Restart is false". In the otherwise, (i.e. when self.Restart is true), add a Change Attribute self.Restart to false.
When you want to restart the timer, just change self.Restart to true. It'll immediately be set back to false, and the timer will trigger again.
You need to make the rule containing the timer NOT be active for a short period of time, so when it is made active again it will run the timer again. To do this you just have to make the rule be not active. Since the rule is active when self.Restart is false, you need to set self.Restart to true.
@armelline okay I think I got it. So you want me to check self.Restart then do this
1. self.Restart is false 2. Do: 3. Timer 4. Otherwise 5. change attribute to false right?
I suggest you try making what I've said in GameSalad, and playing around with it to see if what you're doing is right. If it doesn't work, try to figure out why, and refer back to my explanations. There are only so many ways I can say the same thing.
Comments
If you mean the "Timer" behaviour, then yes. There are several ways, but wrapping it in a rule triggered by a boolean is probably the easiest way.
If you mean a timer you've made based on game.Time/self.Time, then yes. Just base the timer on the value of self.Time when the timer starts, and reset that value to reset the timer.
If you mean something else, then probably yes, but I don't know
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline How would I do this? How would I make the boolen?
Make a boolean, e.g. self.Restart. Make a rule, and put the timer inside that rule. Have the condition for the rule be "When self.Restart is false". In the otherwise, (i.e. when self.Restart is true), add a Change Attribute self.Restart to false.
When you want to restart the timer, just change self.Restart to true. It'll immediately be set back to false, and the timer will trigger again.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline
This what I have
1. self.Restart is false
2. Do:
3. Timer
4. Otherwise
5. change attribute to false
I don't understand what you want me to do for when the self.Restart is true?
You need to make the rule containing the timer NOT be active for a short period of time, so when it is made active again it will run the timer again. To do this you just have to make the rule be not active. Since the rule is active when self.Restart is false, you need to set self.Restart to true.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@armelline okay I think I got it. So you want me to check self.Restart then do this
1. self.Restart is false 2. Do: 3. Timer 4. Otherwise 5. change attribute to false right?
bump?
I suggest you try making what I've said in GameSalad, and playing around with it to see if what you're doing is right. If it doesn't work, try to figure out why, and refer back to my explanations. There are only so many ways I can say the same thing.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@armelline okay..