Scene Problems: too many unlocked actors
This is a problem with my Level Select scene. As of right now, its a huge file, scene talking. (more than 20 times the size of average ones, looking in the file folders.) It bogs down editor hideously whenever I have to work in it. I think this is because i had to unlock every single actor for level buttons and change it so that they each Change Scene to their respective scene. (they also have rules checking for unlocks, and for Touch to be Active to be selected, and then Touched a second time to go to scene. ) In addition, whenever i change part of the menu mechanics, i have to reset and reunlock each active level, which takes an eternity. I know that I cant dynamically create a rule with Scene change since you have to point to a specific scene, so until now ive been stuck with this.
I thought of an alternative. I could make a GoToLevel integer attribute, and make a big invisible actor that has 40-60 If Statements on levels. (if 1, change scene to 1, and so on.). Would that, with all the other actors back to locked, make much of a difference in the size/Running issues with the scene? Or would that one brick of an actor take up too much space?