woo.....and indeed yay

SparkyidrSparkyidr Member Posts: 2,033
edited November -1 in Announce Your Game!
just had a quck check using Majicrank.

Doodle Ski is number 100 OVERALL in the USA appstore.

woop
Just thought I would share.
Live the dream guys ;)

Will let you all know how that translates to sales once I know.

Comments

  • peachpellenpeachpellen Member Posts: 977
    Congrats :D Look forward to hearing a (hopefully good) sales report :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Being number 100 should roughly translate to ONE MEEEEELLION dollars per second, if my math is correct.

    Good luck!!!
  • RHRH Member Posts: 1,079
    On the iPhone? Nice one!
  • SparkyidrSparkyidr Member Posts: 2,033
    Did just over 1000 sales yesterday. If looking at the rankings today is anything to go by, should do roughly the same on tomorrow's figures too.

    currently number 97 in the USA overall.

    pretty decent going for little old us really.
  • goliathgoliath Member Posts: 1,440
    congrats man!!! yes, please keep us updated on sales!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Nice work!
  • RHRH Member Posts: 1,079
    Nice, we are talking doodle ski as in your £0.59 app, you haven't got a secret free version?

    Mind me asking how you went about publicising it? Did you pay for ads? Review sites? Or is it partly luck and word of mouth?

    Congratulations though, thats really impressive.
  • butterbeanbutterbean Member Posts: 4,315
    wow!! Congrats! Lots of success in the app store lately! :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Awesome! Congrats! That's very exciting!
  • CrazybreadmanCrazybreadman Member Posts: 674
    Very cool man! You're up against some heavy competition too w/ all the great new apps out recently.

    EDIT: Just checked on my iPhone and you were at #56... holy cow!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    POLYGAMe said:
    Being number 100 should roughly translate to ONE MEEEEELLION dollars per second, if my math is correct.

    Ha! I knew producing games for the iPhone was worth it!!

    Congrats on your sales position and good luck also, Sparkyidr.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SparkyidrSparkyidr Member Posts: 2,033
    @RH. Yeah, it's 59p/99c

    We haven't done too much more than the usual.

    I spent a good deal of time bigging it up on touch arcade before it came out, then did the usual forum spamming out once we released it.
    We also paid for a little PR (press release and mail out)...but the main factor in getting the sales, from what we can figure out, was getting the itunes featured thing.

    A combination of, simple game with a catchy/obvious title. Eye catching icon. LUCK.

    :o)
  • FetaboyFetaboy Member, PRO Posts: 191
    Congrats! Speaking from experience, you may want to keep sales #'s to yourself if it gets really really big. When I had a top ranking (non - gs) app last year, it's amazing to see all of the claims trying to get a piece of the pie once an app gets very popular.
  • aalzankiaalzanki Member Posts: 283
    congrats!
    My DoodleDestroy is ranked #55 on the USA app store (FREE)
  • synthesissynthesis Member Posts: 1,693
    Hell of an accomplishment!!!
    CONGRATULATIONS. This is absolutely fantastic.

    When I first saw your demo...I thought this game had a shot at some big numbers. Its a great concept and well executed.

    Do keep us posted on download counts if you are willing...I (and perhaps others) are always curious what the download levels are for different positions in the Top100.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah, I wish more people would be open with sales reports. I'm certainly going to let everyone know. Someone mentioned above people wanting part of the pie if you get too successful, simple answer to that... don't use anyone else's work without consent! lol.
  • synthesissynthesis Member Posts: 1,693
    BTW:
    Have you seen a bump in sales on the rest of your app catalog with your new exposure?
  • SparkyidrSparkyidr Member Posts: 2,033
    Well... Im only gonna really talk about sales numbers on this forum, as I know a lot of you are curious as to what figures relate to what placing etc.

    @Synth.....no. Our other games/apps are doing their usual averages.
  • FetaboyFetaboy Member, PRO Posts: 191
    "Someone mentioned above people wanting part of the pie if you get too successful, simple answer to that... don't use anyone else's work without consent! lol."

    Unfortunately, if someone else makes claims, Apple doesn't really care if they're legit or not. I also had people file for and register trademarks for things in my app AFTER my app was successful, and then claimed trademark infringement. In the US, the first to market, not the first to trademark retains the rights.

    I suppose should of taken care of things trademarks before selling apps, so I suppose I learned a lesson.

    Anyways, I'm just as curious as anyone else here...how were the sales today?
  • SparkyidrSparkyidr Member Posts: 2,033
    almost exactly the same. Which makes sense looking at the chart positions, which were also pretty much the same as the day before.
  • expired_012expired_012 Member Posts: 1,802
    Dis you guys just take doodle galaxies and change it up a bit to make doodle ski. The games look very similar.Shhhhh I won't tell anyone, oops already too late. Well nice strategy! Looks like it worked :D
  • SparkyidrSparkyidr Member Posts: 2,033
    no. They are very different. gameplay wise, and control wise.
    Just using a similar art style.
    Both created from the ground up with no cross usage of any GS "code". (other than a couple of things, like hi-score save etc)
  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    How have the sales been recently? Congrats on the success!
  • SparkyidrSparkyidr Member Posts: 2,033
    Once we were not featured any more, it's been a steady drop day by day. Back to doing 10-20.
    I think if we had managed to climb up the usa overall chart a little more (we peaked at 94 I think) that may have helped keep sales up.

    Just goes to show the importance of getting some kind of app store featured spot.
    We got a N&N in the games section.

    I can only assume getting a N&N on the main front page would cause a massive bump in sales.

    We can't complain though. We had a great week/week and a half of sales, and it's totally spurred us on.
  • SparkyidrSparkyidr Member Posts: 2,033
    something else quite positive is our upgrade rate.

    The update has been out for 3 days, and we already have a 40% uptake. Which I think is pretty good. (?)
  • UtopianGamesUtopianGames Member Posts: 5,692
    I guess you need to be in the top 50 (because only top 50 is viewed on the iphone still?) to get amazing sales...still very nice sales and gl with future games.

    Darren.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Fetaboy said:
    Unfortunately, if someone else makes claims, Apple doesn't really care if they're legit or not. I also had people file for and register trademarks for things in my app AFTER my app was successful, and then claimed trademark infringement. In the US, the first to market, not the first to trademark retains the rights.

    I suppose should of taken care of things trademarks before selling apps, so I suppose I learned a lesson.

    Seriously? Anyone else on here have to trademark their successful game ideas? How can that even be trademarked...
  • macewanmacewan Member Posts: 214
    Congratulations. News like this really helps as I sit here working on a story board. I'll buy a copy to give it a review.
This discussion has been closed.