Custom Font on countdown timer?
http_gamesalad
Member Posts: 1,340
Is this even possible? If so how would you even achieve this I don't know where or how to start off?
Comments
Is this what you are after?
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
@colander it didn't work. http://tinypic.com/view.php?pic=9abg9i&s=8 . What I'm trying to achieve is a count down timer start from 15 but in custom font
@http_gamesalad Try constraining self.image to the following in the image below. Use self.time or any other attribute in place of game.countby and the self.div is an attribute placed in each of the number images. The div is used to make the numbers work with digits over 9. In the number to the far right make the div 10 and the other one make it 100. Another thing you may want to check is that your images have the correct file names. In order for this to work, the images much be named with what they represent. (EX. 1.png 2.png...)
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We have a free timer on DBA with custom font, you could edit as required.
http://www.deepblueapps.com/free-timer/
Darren.
Also, there are plenty of tutorials and threads about this on the forum -- a wealth of info. Did you try doing a search first?
It works as you can see in the example I gave you, the problem will be something simple. I can't see the first part of the equation in your screenshot make sure it starts with floor and two open brackets. Also is your timer working? Have you checked it using display text?
To count down from 15 in my project change the self.meCountdown to 15 in actor Timer. Search for "Custom Score" it is a three part video series and will explain how it works. I used this method and adapted it to make a custom timer.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
it worked for me by taking out the ...png