Apple changing their developer terms & conditions
If you haven't already seen them, these new terms and conditions are seeing Apple kiss goodbye to almost anyone wanting to develop their first game for fun, or as a challenge as they are clamping down on poor quality apps.
HIGHLIGHTS
We have lots of kids downloading lots of Apps. Parental controls work great to protect kids, but you have to do your part too. So know that we're keeping an eye out for the kids.
We have over a million Apps in the App Store. If your App doesn't do something useful, unique or provide some form of lasting entertainment, or if your app is plain creepy, it may not be accepted.
If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour.
We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, "I'll know it when I see it". And we think that you will also know it when you cross it.
If your App is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps.
If you attempt to cheat the system (for example, by trying to trick the review process, steal data from users, copy another developer's work, or manipulate the ratings) your Apps will be removed from the store and you will be expelled from the developer program.
This is a living document, and new Apps presenting new questions may result in new rules at any time. Perhaps your App will trigger this.
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Comments
Seems ok, hopefully well now get fewer clones! and apps worth paying for, we may even see a shift back to PAID apps as the preferred method of user download! I for one welcome this as it will also push the game dev and game salad community to stop making clones, my self of which is guilty of!
on the other hand though I doo feel by making that first flappy bird clone and getting it to the store was a great learning experience and I did have a great sense of achievement!, the games im working on now though are a lot more indepth and taking a good few months to finish, im still making quick additive type games inbetween to try new ideas though so could have an issue releasing them in the future maybe! either way well just have to see how it all goes,
I would say if your graphics are total crap! you'd get rejected from now on!
I think a lot of those guidelines have been in place for awhile. Some things are pretty clear cut and others are puzzling. How one app gets approved and the next rejected.
Honestly I'm kind of happy about this. If there's one thing I hate, it's seeing a junky app rising in the charts when an amazing game is left in the dump.
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I am perfectly happy with this. All it means is that people will have to gasp actually put work into doing something original AND making it look good in the process, instead of just making a clone with slapdash graphics.
it's About time. But I wonder how far they will take this.