Point/Click Inventory storage help!
Just for simplicity sake, I have a game similar to Minecraft, you mine blocks which can later be used to place in the world. The only thing i have difficulty with is figuring out how to get the inventory working.
I tried making it work and what happened was, I got it to do what I wanted BUT it would require me to make a separate rule for every block in the entire game AND times that for each slot bar I have. I have 10 keys (1-0) and so each are their own actor. I've never worked with tables but Im not sure if they could work here?
I have a lot of blocks, which I give each an ID in a text document I have saved, is there a way I can use a table to help make this simpler? I don't wanna have to make a new rule for each block as this would lag my gamesalad enormously, any help is appreciated.!