Congrats on the huge success & getting featured! very sorry to hear about the small amount of money considering how many impressions you got good luck with ChartBoost
@BigDave
Don't worry, now you got good exposure and user base. I'm sure your other games got better downloads now. If you don't mind me asking, how did you promote 3 points? You said you just got lucky because of the words "3 points" meant something else in your country and people were thinking it was that and downloaded the game, but actually it is not. Is that right?
@yattamove
multiple factors
-sport events with big team called as the game on twitter #
- review by a big site called app app advice ( I did not contact them), they twittered it also on their 100 k people strong twitter account
- It moved to "Best new apps" category
- Spiraled up
BTW
A guy from Apple iAD contacted me and talked about future iAD options.
I told em I use game salad. So he is now contacting game salad for future cooperation.
Since they will also offer Fullscreen ads similar to chart boost soon.
And Video Ads. Let's see if game salad has time for such new features.
Congrats on being featured and being on the top ten. Chartboost would have definitely made you some cheddar, currently full screen ads its earning me $2 per install on one of my apps. I couldn't even image how much you would have made with it from the start.
I mentioned from the start that it wouldn't work out - but everyone said to cash in, and look where it got you - $600.
The facts are:
Its a simple game that is/was going to die down at some stage, to say that $600 from couple hundred thousands is a bit of an over statement.
I for one, no longer have the game on any of my devices - It had its prime time and now its moved on. Not saying this is the case for everyone. But I gave a week or two to see what was going to happen next.
You see, I wasn't too interested in the gameplay - I was interested in the developer. To see what comes out next. If there was an update that didn't add so many ads coming I may still have it because the ads could be about your next game.
I am not saying that my opinion, and it is an opinion, just like everyone else who said to cash in, is right. From my experience with marketing firms is that a string user base is what is required.
If you ever heard of Hill Climb Racing - it didn't top the charts by luck. The developer had released photo apps that were downloaded a couple of million time. When it was time to make a game, everything was included from the start, - iAds - iaps etc.
All they had to do was add an update to mention their latest app/game and instantly were connecting to million of users. Thats how they topped the charts.
Dots - a game about connecting, A simple fun game - similar to you game but with a bit more in-depth gameplay. Doesn't have any ads - and only had a 3 iaps when released. They have updated the game several times - adding all sorts of surprises and keeping the game with no ads. They were probably making more than $600 but they were building up a fan base. So when beta works released Two-dots - instant hit. And this one is more focus on making money from the start. One reason why it did become a hit is because they had the user base /fan base. A simple ad in dots informing about the new release is all that was needed.
I think thats what you failed to capture with three points and a lot of users on here fail to do. @Quantumsheep has done this brilliantly with the Air supply series - every game adds user base and feeds of from previous ones.
Anyhow - my advice is that everyone on the forums think they know what is right and what works - yet they are the ones who don't have the success - only talkers. Including myself, I have no experience of any on my games mainly because I don't have any. I make my business and living through other ways - through connecting people to developers.
I just thought you needed to know that there are other ways and talkers like to talk.
All the best with what ever you decide to do and any new games you create.
@Jeromy
That's a nice insight! I was thinking the same thing. Now that I have published my first game, I see it's not easy to promote. It's very HARD!!! Once you got the opportunity to become popular, as a developer, nurture it.
These times, it's not about the game anymore. But rather the story behind the game. That makes it "interesting" for people. Look at Swing Copters. It is not "up there" because it is a great game IMHO. It is, because it was made by Dong and a buzz was created even before publishing. Everyone was talking about it. When it became live...BOOM! Instant hit!
In the past, there were stories of how a kid made a game, etc. etc.. Maybe we can also tell people that the game was made by a dog or a cat! Hahaha!
I think the marketing people call this branding?
@BigDave
Like you, I would also like to strike while the iron is hot. But I guess what's @Jeromy is trying to say is, how can we tell if the iron is hot enough yet?
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@BigDave Congrats man. That's cool. Any success is still success in this game... (salad) and I have heard it said that success feeds on itself. Thank you for sharing because it gives me encouragement.
@BigDave -- what country were the ads served in most? Having gone through a couple forums, it seems to me that even though iAds are served in a growing list of countries, in most of them you get paid significantly less than in the US, for example.
thanks guys much insights from your sights too! @pHghost
mostly europe, we weren't big in the US so jeah.
My first update got rejected … Last weekend
So this weekend they will check again.
But anyways! The Game was picked up by some famous you tubers.!
Giving it new wind. It didn't not reach the same download potential again but people stay now longer in the app. Probably the application or value was rises by knowing that the big idols play it. Thats cool.
I just had to comment here. It's funny how there are so many copies of this game right now trending very high on the Google play store. 10s of thousands of downloads...
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@MoneyBags said:
I just had to comment here. It's funny how there are so many copies of this game right now trending very high on the Google play store. 10s of thousands of downloads...
I would use the terms sad and outrageous personally.
Be Patient 3 points is going to be huge. Flappy Birds creators’ game did not take off until a year after it was published. Honestly Three Points is a much better crafted game both from design as well as user functionality standpoints.
We fellow GSers will be reading about you soon online! Good Luck!
Big Smile Games Play Happy! Check out our other GameSalad exclusives.
Impossible rush, which is pretty much 4 points is #9 in the app store. What will most likely happen is that a clone will be taking in most of the revenue. Sad, but true. Happened to threes, white tile, and many more.
Comments
wow $600 is reallyyy bad for so many impressions. hopefully it's still be popular when your update is out:)!
@BigDave cool of you to share that info though and best of luck in the future!
Are you the creator of three points?
No, I'm not
$600 is crazy...
Another proof of how hard it acutually is to make money on the AppStore.
Hope you get more lucky with ChartBoost
Anyhow, awesome that you got featured
Thanks for sharing - good luck!
@Andrea_Comisi -> yes i am
@Dues -> yeah update should be in review by tomorrow first update got rejected a week ago, was a bummer
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Congrats on the huge success & getting featured! very sorry to hear about the small amount of money considering how many impressions you got good luck with ChartBoost
Oh man only $600...
www.appdore.com || appdore twitter || appdore facebook
Sorry but i can't see thw video why you erned only 600€ from a game that reached the top 10 in the appstore?
@BigDave
Don't worry, now you got good exposure and user base. I'm sure your other games got better downloads now. If you don't mind me asking, how did you promote 3 points? You said you just got lucky because of the words "3 points" meant something else in your country and people were thinking it was that and downloaded the game, but actually it is not. Is that right?
@yattamove
multiple factors
-sport events with big team called as the game on twitter #
- review by a big site called app app advice ( I did not contact them), they twittered it also on their 100 k people strong twitter account
- It moved to "Best new apps" category
- Spiraled up
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Also there wasn't only Three Points
There where 7 versions with different shapes
people like to pick of a menu
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
BTW
A guy from Apple iAD contacted me and talked about future iAD options.
I told em I use game salad. So he is now contacting game salad for future cooperation.
Since they will also offer Fullscreen ads similar to chart boost soon.
And Video Ads. Let's see if game salad has time for such new features.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Wow, so all that had to happen to make $600, damn.
Great learning experience though I'm sure. Next time you'll do better.
Congrats on being featured and being on the top ten. Chartboost would have definitely made you some cheddar, currently full screen ads its earning me $2 per install on one of my apps. I couldn't even image how much you would have made with it from the start.
Fortuna Infortuna Forti Una
I mentioned from the start that it wouldn't work out - but everyone said to cash in, and look where it got you - $600.
The facts are:
Its a simple game that is/was going to die down at some stage, to say that $600 from couple hundred thousands is a bit of an over statement.
I for one, no longer have the game on any of my devices - It had its prime time and now its moved on. Not saying this is the case for everyone. But I gave a week or two to see what was going to happen next.
You see, I wasn't too interested in the gameplay - I was interested in the developer. To see what comes out next. If there was an update that didn't add so many ads coming I may still have it because the ads could be about your next game.
I am not saying that my opinion, and it is an opinion, just like everyone else who said to cash in, is right. From my experience with marketing firms is that a string user base is what is required.
If you ever heard of Hill Climb Racing - it didn't top the charts by luck. The developer had released photo apps that were downloaded a couple of million time. When it was time to make a game, everything was included from the start, - iAds - iaps etc.
All they had to do was add an update to mention their latest app/game and instantly were connecting to million of users. Thats how they topped the charts.
Dots - a game about connecting, A simple fun game - similar to you game but with a bit more in-depth gameplay. Doesn't have any ads - and only had a 3 iaps when released. They have updated the game several times - adding all sorts of surprises and keeping the game with no ads. They were probably making more than $600 but they were building up a fan base. So when beta works released Two-dots - instant hit. And this one is more focus on making money from the start. One reason why it did become a hit is because they had the user base /fan base. A simple ad in dots informing about the new release is all that was needed.
I think thats what you failed to capture with three points and a lot of users on here fail to do. @Quantumsheep has done this brilliantly with the Air supply series - every game adds user base and feeds of from previous ones.
Anyhow - my advice is that everyone on the forums think they know what is right and what works - yet they are the ones who don't have the success - only talkers. Including myself, I have no experience of any on my games mainly because I don't have any. I make my business and living through other ways - through connecting people to developers.
I just thought you needed to know that there are other ways and talkers like to talk.
All the best with what ever you decide to do and any new games you create.
@Jeromy
That's a nice insight! I was thinking the same thing. Now that I have published my first game, I see it's not easy to promote. It's very HARD!!! Once you got the opportunity to become popular, as a developer, nurture it.
These times, it's not about the game anymore. But rather the story behind the game. That makes it "interesting" for people. Look at Swing Copters. It is not "up there" because it is a great game IMHO. It is, because it was made by Dong and a buzz was created even before publishing. Everyone was talking about it. When it became live...BOOM! Instant hit!
In the past, there were stories of how a kid made a game, etc. etc.. Maybe we can also tell people that the game was made by a dog or a cat! Hahaha!
I think the marketing people call this branding?
@BigDave
Like you, I would also like to strike while the iron is hot. But I guess what's @Jeromy is trying to say is, how can we tell if the iron is hot enough yet?
@BigDave Congrats man. That's cool. Any success is still success in this game... (salad) and I have heard it said that success feeds on itself. Thank you for sharing because it gives me encouragement.
first of all,congrats.
Your iads with timer(what is refresh time) or you just put it?
I don't think this is normal performance for iads.of course,there are so many factor(country etc.) but still it has to better than 600$.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
@BigDave -- what country were the ads served in most? Having gone through a couple forums, it seems to me that even though iAds are served in a growing list of countries, in most of them you get paid significantly less than in the US, for example.
thanks guys much insights from your sights too!
@pHghost
mostly europe, we weren't big in the US so jeah.
My first update got rejected … Last weekend
So this weekend they will check again.
But anyways! The Game was picked up by some famous you tubers.!
Giving it new wind. It didn't not reach the same download potential again but people stay now longer in the app. Probably the application or value was rises by knowing that the big idols play it. Thats cool.
Here more and the actual video:
http://gamemanifest.wordpress.com/2014/08/30/big-you-tubers-playing-three-points/
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
@BigDave Grats on getting lots of impressions.
I guess I'm going Chartboost instead of any of the other ad options.
I just had to comment here. It's funny how there are so many copies of this game right now trending very high on the Google play store. 10s of thousands of downloads...
I would use the terms sad and outrageous personally.
Be Patient 3 points is going to be huge. Flappy Birds creators’ game did not take off until a year after it was published. Honestly Three Points is a much better crafted game both from design as well as user functionality standpoints.
We fellow GSers will be reading about you soon online! Good Luck!
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
Have you considered releasing a special paid version of the game for 99 cents?
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
Oooh, that sounds fancy.
Impossible rush, which is pretty much 4 points is #9 in the app store. What will most likely happen is that a clone will be taking in most of the revenue. Sad, but true. Happened to threes, white tile, and many more.
Fortuna Infortuna Forti Una