Stable Release 0.11.1.11
BlackCloakGS
Member, PRO Posts: 2,250
Release 0.11.1.11
Features:
- iOS can now write out text to the device log from the Log Debugging Statement behavior
Fixes:
- Stretch support for iOS Viewer is now in the release build
- iOS In-App Purchase fixes have been brought over from the Release Candidate.
- Angle attributes allow float values again.
Also includes fixes from 0.11.1.10
Features:
- iOS and Android viewers now support Stretch. Due to this change, the toggle for Overscan has been replaced with a new aspect picker. Tapping the current aspect will allow you to select either Stretch, Overscan, or Letterbox.
Fixes:
- Updated RevMob and Chartboost to their latest SDKs on Android and iOS
- No more delay after displaying an interstitial ad for RevMob or Chartboost
- Fixed issue with Timers going negative after resuming from a pause
- RevMob ads are now preloaded, fixes receiving a black screen if no ad is displayed
- Fixed Change Scene behaviors in Android apps not working if there was no internet connection
- Fix for iOS In-App Purchase issue where Apple was blocking its own receipt validation server during their App Review process. Now if it cannot reach the Apple validation server, it will use ours instead.
- Fixed number attributes being limited to 1 million in Creator. The limits for each number type are now as follows:
- Real: Raised to 1.7E +/- 308 from 3.4E +/- 38
- Integer: +/- 2,147,483,647
- Index: 0 to 4,294,967,295
- Angle: 0 to 360
- Fixed an error occurring when attempting to change the case of a Table row name (i.e. rowname to RowName)
- Fixed cookbook URL for when there is an app signing failure
- Fixed font rendering on Android devices running KitKat (4.4)
- Fixed Particles behavior causing Change Scene to fail when the actor is not visible
Comments
Nice turnaround, good job GS!
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Great
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Does this mean we can access that text from an iPhone/iPad after using the iOS Viewer to preview a project file? If so, how does that work? Is it done with the iPhone configuration utility?
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@tatiang we write it to the device logs on iOS and logcat on Android. This should make debugging you project's on device easier. It also works on android.
This means I should reject my app with iAP build with 0.11.1.10 and resubmit it with 0.11.1.11?
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@imGua yes
Talk about "Fast&Furious", the "Man" keeps churning out the good news!
Great turnaround! Cheers!
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thank you gs team!!
I have a question. I dont have pro, but i have the option to use iap item and iap restore. Is this a bug?
Nice work
0.11.1.10 life is short . . lol
@BlackCloakGS I want to ask if the overscan feature can be the standard function when you start the GS viewer. I think more people use overscan instead of stretch. Kinda annoying to set this to overscan every time I open the viewer, but that is my opinion because I rarely use stretch.
@waltermak the very first time it loads an ad it will take some time for the add to down load. We do as much pre-feching of ads as we can but we still have to down load them from the internet.
Hi,
I noticed now that I updated my gamesalad to the latest version 11.1.11, that my app is not working. It worked fine before and now it doesn't even load, buttons don't work, etc..
I have the android viewer and tested it. It works perfectly on their, but when you download the actual app from google play it doesn't work. Please help!! I've tried republishing and submitting it like 20 times. I don't know what else to do. Is this happening to anyone else or just me?? I'm working on a mac with the latest version of mavericks.
Thanks,
Michi
@michi1157 open a support ticket with us and we will take a look at your issue.
@michi1157
I have a game that has crashed under the new 0.11.1.11
I spent all morning debugging to find the problem and it turns out its tables. With 0.11.1.11 it doesnt understand ROWS that are named. For example if you name a row "row1" you cant refer to it as tablecellvalue(TableName,"row1",1) you have to change the values to tablecellvalue(TableName,1,1)
This cause my game to completly freeze, and when renamed, it worked fine. It only applies to row names too. Column names work fine.
So if you have tables that are named, I would start debugging there.
I have sent a support ticket in @BlackCloakGS
@gingagaming go a head an file a bug at http://bugs.gamesalad.com/
also see if this bug is similar http://bugs.gamesalad.com/show_bug.cgi?id=113
Yes this is the exact bug but it is more than just "not displays text" If you have a number of these references to "labels" it causes the game to crash on start. It freezes the whole project up.
So do I add my report to it or leave it as it is has already been brought to your attention?
@gingagaming if you have more information about the bug please add to the existing bug
. For example if you name a row "row1" you cant refer to it as tablecellvalue(TableName,"row1",1) you have to change the values to tablecellvalue(TableName,1,1)
I've submitted this bug hope it get fixed in next release.
Zhong.
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Yes. I have bought "Cookie Matches" in the marketplace and it now freezes on startup because of new GS release.
Yea, the table row/column naming problem is pretty annoying. I need to redo every table reference unless Gamesalad can get a fix in ASAP
Ohh. My project isn't crashing, but I bet the bug is what's causing certain Actors to not get spawned as spawning heavily depends on Row labels. Thanks to the previous posters for the info and analysis; hope this gets patched soon.
Anyone else having problems with tweet sheets in this build not putting images in?
@Swifish_Games There is a bug when attaching images in the tweet sheet. It has been around for a while. There is a workaround if the name of the image you want attached in the tweet sheet starts with "twitter_" then ImageName (twitter_imagename.png) it will attach an image to the tweet sheet
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@neoman I had read and tried twitter_image and twitter_image.png does it need the brackets? I saw some chat abut the image processing at GS and that some PNG's weren't working when converted.
No bracket ... I don't even think you need to specify the image in the tweet sheet ... If you do specify the image you just put twitter_image without the .png and that should work.
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@Swifish_Games , to be on the safe side, open the expression editor on the tweet sheet and enter the image name with quotation marks, with the twitter_ prefix. If you don't it may see it as an attribute.
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