particle bug?
spheria
Member Posts: 1
I have a actor(player) Which has 2 sets of particles: One for default and one if he speeds up.
It's set up up in a Rule linked to an integer atribute called Speed. If the speed is under a certain number, it's the default particle system.
If the speed is above that number, it's particleset 2. So far, no problems. But when it changes back from particleset 2 to the default particle set, the particle behaviour changes:
i have set the direction of the particleset 1 to random, but after the change, the random direction is gone. If The second Particleset is not used yet, it is random. besides that the particleset behaves as it should.
Is this a known bug and or is there a way to solve this?
Answers
Hi spheria could you please post a screenshot of your rules? thatd help us help you