First GS crash in over a month - added text

JamesZeppelinJamesZeppelin Member Posts: 1,927
edited November -1 in Tech Support
So i have been working on the same game now for about 2 months.
There is no text, only Joe's custom font method. I haven't had a crash since, i would guess, late march.

Today i added some temporary text (two boxes displaying a small integer attribute with ariel)
Boom... Closed right down and crashed for the first time on this game and over all in a long time.

Anyone else notice crashes only when using text?

If this isnt coincidence, i thought it may help the devs isolate something. Unless this is known.

Comments

  • CrazybreadmanCrazybreadman Member Posts: 674
    Hmm, very interesting. I just added the first actor w/ text today to a game and it started crashing a lot too (6 or 7 times in 1 hr after doing this.) There's just one instance & it's constrained to the health attribute.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Cool, good to know its not just me.
    Mine was just displaying the text of a number 1 - 5. Very small task.

    I deleted it (both actors) and just put in the firemaple custom text and the crashing stopped.

    Kind of ironic that Joe's text is more efficient than the one built in.
    They just need to script and implement it somehow with about 20 or so fonts. If they could get that done we would be golden.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Can you guys please send examples of your projects that crash to codemonkey (at) gendaigames (dot) com?

    Also please include what OS you are using.
    Is this GS Creator, GS Viewer, etc?
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Ok, sent
    Got some replay about tickets and checking status.
    I assume you got it and i'll just ignore that
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