App Rejected because of ads (PLA 3.3.12)

2»

Comments

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I have been working on fixing the ads for the last two days hope to have the last RC for 0.11.1 out any day now.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    Thanks @BlackCloakGS‌ I do not want my frustrations to reflect badly on your efforts of which I appreciate.

  • SemiSemi Member Posts: 17

    Any news on this issue? I am still not able to figure out how to get Chartboost or Revmob into my apps. All but iAds get rejected.

    My Iphone/Ipad apps: http://bit.ly/babazima

  • Yovanny369Yovanny369 Member Posts: 105

    Still the same PLA 3.3.12 problem. :(

  • PaxtonPaxton Member Posts: 89

    I am having the exact same problem! I am using iAds, and they show when testing AdHoc. But my app got rejected:

    "We found that your app uses the iOS Advertising Identifier but does not include ad functionality."

    This is very frustrating, since I have absolutely no idea what to do next. GS, please help!

  • SemiSemi Member Posts: 17

    This is taking some time I see. :( I am still waiting with a few games on this to be fixed. Only Iads is just not doing it form me.

    My Iphone/Ipad apps: http://bit.ly/babazima

  • BigDaveBigDave Member Posts: 2,239
    edited October 2014

    @Paxton‌
    if you only use iAds don't check the IDFA and the app goes through.

    iAds doesn't require it checked to work.

  • bertkromabertkroma Member, PRO Posts: 22

    This is some God dam Bullshit. I'm paying Gamesalad per year and apple. Apple takes there sweet ass time rejecting apps for no reason, and Gamesalad has no answers. How about some discounts, or refunds, since the service I'm paying you for doesn't f@#$ing work.

  • LovejoyLovejoy Member Posts: 2,078

    @bertkroma said:
    This is some God dam Bullshit. I'm paying Gamesalad per year and apple. Apple takes there sweet ass time rejecting apps for no reason, and Gamesalad has no answers. How about some discounts, or refunds, since the service I'm paying you for doesn't f@#$ing work.

    There is a huge amount of games published, so obviously the service does work. Are you having this PLA issue? If so, did you make sure to check the correct answers during publishing in iTunes connect?

    Fortuna Infortuna Forti Una

  • SemiSemi Member Posts: 17

    I agree with @bertkroma. Chartboost or Revmob still and now for a long time does not work for IOS games. Unless I missed something only IAds is getting accepted. Fortunately I had the luck in finding this out in a free month before putting up the money. This is as unprofessional as it gets. Its been almost half a year sinds this problem started. Guess this is just the way it is as there where others complaining aswell and we are still here.

    My Iphone/Ipad apps: http://bit.ly/babazima

  • DuesDues Member Posts: 1,159

    I got a game approved with chartboost and iads yesterday so i does work, even if some people seem to have problems.

  • LovejoyLovejoy Member Posts: 2,078

    @Semi said:
    I agree with bertkroma. Chartboost or Revmob still and now for a long time does not work for IOS games. Unless I missed something only IAds is getting accepted. Fortunately I had the luck in finding this out in a free month before putting up the money. This is as unprofessional as it gets. Its been almost half a year sinds this problem started. Guess this is just the way it is as there where others complaining aswell and we are still here.

    If this is the case, then i wonder who deposited money to my account.

    Fortuna Infortuna Forti Una

  • colandercolander Member Posts: 1,610

    I have two games accepted with Chartboost one is live and I just received my first report from Chartboost.

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    Two of my games have charboost and it does work.(ios and android).I don't use revmob because of revenue.

    Also my next game will have charboost ads,it looks good so far.

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

  • BorjaSGBorjaSG Member Posts: 1

    @BlackCloakGS said:
    Approw‌ lycettebros‌ I am sorry you guys are still having issues. Can you try running and posting output from the following command on your game binary (the executable in the package)

    In Terminal navigate inside your app and run

    strings yourAppname.app | grep advertisingIdentifier

    After hitting return if the line is blank then it is an issue with the IDFA settings chosen during upload to Apple. Double check you IDFA settings are correct. Then if you are still having issues you need to open a support ticket with Apple and specify you were unable to locate where advertisingIdentifier was called an you need more information to address the issue.

    If the next line is not blank then send us a support ticket with the following: the portfolio url of the app, and attach the app the you submitted to Apple (if it is to large to attach upload to dropbox and send us a link).

    I AM GETTING NERVOUS hahaha , I get this error
    error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strings: can't open file: Flap_It.app (No such file or directory)
    iMac-de-Rossana:Flap It.app BORJA$

Sign In or Register to comment.