Continuing Sound After Pausing Game
ManxMann
Member Posts: 28
Hi everyone,
When I pause the game and then click to continue to return back to the game, the sound from the game stops.
any ideas on how to fix this?
Lee
Comments
there should be a behaviour to pause the music. But if its a sound, then you will need to set up some rules. Music and sounds are treated differently.
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Yeah it is a sound, any idea what rules I need to set up?
Thanks.
If you want to stop a sound from playing have it in a rule that when true it runs the Play Sound behavior (w/o the Run To Completion selected.) Making that false will stop the Play Sound behavior if it was playing.
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Thank you again for the suggestion,
I have tried this by setting up a rule as follows;
if game.playsound = true do playsound
When you click pause;
change attribute game.playsound to false
Pause Game show scene Pause Menu
When you click continue;
change attribute game.playsound to true
Unpause Game
Yet the sound will not start to play again.
use Booleans for true/false attributes? Attach the sound to an image either outside the game area or inside, it will give you more control. Can you take a screenshot and post it
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I've managed to get it to work,
I had to add a timer into the pause rule
when you click pause;
change attribute game.playsound to false
timer after 0 seconds
Pause Game show scene Pause Menu
for some reason it wont work without the timer.
I am using booleans and the sound rules are located in the Hud actor.