How to add extra/bonus time in countdown

Hi,

Anyone could help how to add extra time when certain point number is reached (add more 10 sec time for every 100 points reached).

Any help is very much appreciated.

Ali

Answers

  • aeseekeaeseeke Member, PRO Posts: 16

    you could have a rule that every time a variable reaches 100 to add 10 secs to the timer.

  • ali_mulyaali_mulya Member Posts: 3

    Hi,
    Thanks for the response. I must say I am still novice, and I didn't manage to do it.

    I don't know how to make rule "every time a variable reaches a value."
    So I tried to put the rule:
    If game score >=200
    do change attribute
    set game.time to game.time+20

    Nothing happens actually. The rule is grouped into actor who triggers score and timer.

    Really hoping for your guidance.

    Thanks.

  • TosanuTosanu Member, PRO Posts: 388

    You cannot affect the game or self time attributes. You will need to create a different type of timer. (assuming you are referring to the default attributes)

  • ali_mulyaali_mulya Member Posts: 3

    I tried this:
    If game score >200
    do
    Change Attribute:
    set game.OldTimer to game.OldTimer+20
    On Interpolate
    interpolate: game.timer to game.Oldtimer

    What happened was the time indicator/bar dropped to zero when the score was above 200, but nothing happened to the countdown timer itself. Poor me.

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