Binary Rejection!!
EclipseGamers
Member, PRO Posts: 91
my game got rejected by apple, here is what they said:
i dont understand it because i have iAds in my game, and i have ad hoc tested it and it works fine:
what can i do????
Comments
Write them back, explain the situation and include that screen grab. It could just be a mistake on their part.
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even i have the same issue. Ive searched the forum for some solution, but theres nothing that help and there r many others who are facing the same problem.
I had the same issue with one of my Unity games. I had to remove code from the Xcode project but apparently in GS there's a tickbox you UNTICK before building... see here:
http://forums.gamesalad.com/discussion/70490/iads-app-rejection-in-universal-build-but-it-is-working-whats-going-on#latest
That code is for other ad services, NOT iADs, so it needs to be removed, or Apple will reject it.
Hope this helps
I have had apps being rejected for same reason, i have given up developing with GS, as I cant seem to get a fix for this.
One thing i have noticed is that iad can sometimes take over 30 seconds to show, by which time the first level is completed and no ads are shown.
Those aren't GS issues. Happens with native apps too. In fact, GS makes it easier by having that tick box.
I posted the link to the fix above.
EDIT: To save searching through that thread, just un-tick "does my app use the advertising identifier" when building.
I'm not sure if this is the issue as I have not seen any part of this thread discussing this procedure in the "prepare your app" page...just take 4 mins to watch the first part of this video and see if you have done this properly. Ad hoc testing will work but 2 things must be done. Filling out their questions concerning ads and resubmitting metadata.
http://m.youtube.com/watch?list=PLNnD2_vU5LIYVtgnbgZPJpWvy3pTofvxw&v=knpSxvqcXfY
Hope this is the fix. I know there are a lot of issues lately with GS and ads...not sure if that is the problem or not.
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Yeah, that looks like it. I may have been wrong in assuming it was during the GS process you unticked the box (I haven't used GS in ages, was going by that other thread).
This looks to have changed since I had this error. I had to fix it by actually manipulating the Xcode project... this way is simpler but it's still a pain to have to do it AFTER the fact.
Are there any options for this during the GS stage? That would save some drama.
There was a window where we were using the wrong binary when generating the game and including the ad framework (iAds does not require the ad frame work, we use if for GSNetwork, Revmob, and Chartboost). Try republishing your game again.
PM me with the publishing link for your game and I can make sure you are getting the right binary. If I get too many request via PM I will start routing them to CS, but I'm hoping it's only a few people in this thread.
As always, if you mean to put in a CS request for this, please include the publishing portfolio link for your game (http://publish.gamesalad.com/games/xxxxx/edit). That link will help us find any issues with your particular game.
I don't know of all the other tricks that might be used to circumvent issues that may arise with GS. I have learned the straight forward way to do it...of course through trial and error...
It's good to see the procedure once "before" you start pulling hair. Lol. It took me a while to learn these procedures and that's why I created the tutorials. Unfortunately most see them before...only after trouble shooting forever.
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