TILT doesn't work at GameSalad Viewer for Android

Hallo guys.

I have some problems here.

  1. My character control (tilt) doesn't work on Android viewer. My Rule is:

{ When attribute. Game.Accelerometer.Y < -o.1 "Accelerate direction 0 (acceleration 400)" }

{ When attribute. Game.Accelerometer.Y > 0.1 "Accelerate direction 180 (acceleration 400)" }

Note: Scene gravity 720

  1. Im working in game salad for iPad portrait. but when i preview on Android USB, my game doesn't fit the screen. Is there something wrong?

  2. My project size is 12.9MB. But when i preview on Android USB, why does the total Memory Usage 102Mb?

Can you help me @tatiang‌ @socks @DeepBlueApps‌

Please Sir

Comments

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    1. You have to manually adjust actor positions/screen size to fit all devices, or use stretch when publishing.
    2. Project size is not the same thing as memory usage.
  • remoncingkesremoncingkes Member Posts: 26

    what do you mean by "use the stretch when publishing". i don't get it.

    anyway, Thank you for the answer @bjandthekatz‌

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375

    When publishing there an option for over scan, letterbox or stretch. Pick stretch.

  • remoncingkesremoncingkes Member Posts: 26

    There are no stretch and scan. Just Over scan. I did uncheck over scan. but it doesn't fit at all. there are still some space on the top and on the bottom of the screen.

    I think i'm just gonna resize all of my images to iPhone portrait, then we'll see whats gonna happen.

    but, still can't fix the Tilt control though. I don't know why. Is there some problem with my rule? @bjandthekatz‌

    Thanks for your respond bytheway

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375

    @remoncingkes said:
    There are no stretch and scan. Just Over scan. I did uncheck over scan. but it doesn't fit at all. there are still some space on the top and on the bottom of the screen.

    Publish with the newest version or release candidate

    I think i'm just gonna resize all of my images to iPhone portrait, then we'll see whats gonna happen.

    You have to redesign your game on the iPhone screen size, or use universal adjusting rules

    but, still can't fix the Tilt control though. I don't know why. Is there some problem with my rule?

    I'm not the best with the accelerometer, you can try rules similar to these:

  • remoncingkesremoncingkes Member Posts: 26

    Hi @bjandthekatz‌ I just redesigned my project. Now it fits on android screen.

    I will try your accelerometer rule late.

    Thank you Sir

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