TILT doesn't work at GameSalad Viewer for Android
remoncingkes
Member Posts: 26
Hallo guys.
I have some problems here.
- My character control (tilt) doesn't work on Android viewer. My Rule is:
{ When attribute. Game.Accelerometer.Y < -o.1 "Accelerate direction 0 (acceleration 400)" }
{ When attribute. Game.Accelerometer.Y > 0.1 "Accelerate direction 180 (acceleration 400)" }
Note: Scene gravity 720
Im working in game salad for iPad portrait. but when i preview on Android USB, my game doesn't fit the screen. Is there something wrong?
My project size is 12.9MB. But when i preview on Android USB, why does the total Memory Usage 102Mb?
Can you help me @tatiang @socks @DeepBlueApps
Please Sir
Comments
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what do you mean by "use the stretch when publishing". i don't get it.
anyway, Thank you for the answer @bjandthekatz
When publishing there an option for over scan, letterbox or stretch. Pick stretch.
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There are no stretch and scan. Just Over scan. I did uncheck over scan. but it doesn't fit at all. there are still some space on the top and on the bottom of the screen.
I think i'm just gonna resize all of my images to iPhone portrait, then we'll see whats gonna happen.
but, still can't fix the Tilt control though. I don't know why. Is there some problem with my rule? @bjandthekatz
Thanks for your respond bytheway
Publish with the newest version or release candidate
You have to redesign your game on the iPhone screen size, or use universal adjusting rules
I'm not the best with the accelerometer, you can try rules similar to these:
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Hi @bjandthekatz I just redesigned my project. Now it fits on android screen.
I will try your accelerometer rule late.
Thank you Sir