Cannon Physics...

dapiondapion Member, PRO Posts: 353

Hi there,

maybe someone of you have an idea.
In my project I want to do a cannon ball in the ground visible,
like in my attached image.
Have any of you ever realized something?

Hanging straight and come not on.
dapion

Comments

  • allc1865allc1865 Member, PRO Posts: 777

    You want it so that when the cannon hits the ground it creates a hole in there?

  • dapiondapion Member, PRO Posts: 353
  • jigglybeanjigglybean Member Posts: 1,584

    Im not entirely sure but I am guessing you could do it something like -

    On the hill have lots of art with a variety of hole sizes, if the cannon ball can hit all parts of the hill.

    DamageActor self_ to colour alpha 0
    Then, when Actor Cannon ball collides with Hill change alpha on damage actor to 1

    Something along these lines I think. But then you come in to collision inside the holes etc.

    Like Balls? Then click here! We've 100 coming soon

  • dapiondapion Member, PRO Posts: 353

    yes, that´s an option, but not so pretty.
    In addition the hole size depends on the speed of the cannon.
    So i'm still looking for another solution.

  • allc1865allc1865 Member, PRO Posts: 777

    That's what I thought you could do...something like a change image, but that wouldn't work too well because the canon ball could land anywhere.

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