Sounds to Match Speed
ManxMann
Member Posts: 28
Hi all,
I am currently making a motorbike racing game and am struggling to work out how to add my bike sound to match the bike speed.
The bike speed is governed by a game level attribute (integer)
any help or ideas would be greatly appreciated.
Comments
One solution would be to use your Attribute as the volume level for the sound. You'd probably need to do some math on it to get it to be a decimal but that would be pretty easy. For example if you're speed were always a value between 0 and 100 you could set the volume like this:
Volume = (Speed Attribute/100)
So if you're speed was 50 the volume level would be .5
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Thank you for your reply, I will give this ago as a back up plan.
I should have mentioned I have a sound recording which last 8.416 seconds of my race bike going from 1st gear up to 6th gear, any ideas how to use this?
I did try and divide the recording into smaller sound bites and set a rule to play sound - bite 1 when **attribute bike speed = 1 ** and so on up to top speed (350).
I'd dump the 6 gear recording and extract a loop from the first gear engine sound - the use your attribute to control the pitch (increase the pitch a small (very small) amount as the speed increases) as well as the volume.