Why can you not Publish from Windows Creator for free?

IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

I've read a few discussions about Android and iOS publishing and have read that you don't have to go Pro to publish to iOS, but you do have to go Pro to publish to Android. I want a definite answer on this because if that is true, than anyone who uses the free Windows Creator is screwed. Since you can only publish to iOS from a Mac, you can't publish to iOS from Windows, which means that you can only publish to iOS from the Mac Creator. If this is the case, then you can only publish for free on the Mac version, which is quite unfair to Windows users because we have to pay $300 to publish to iOS which is free on the Mac version. Can someone please clarify this for me because I don't have $300 to go pro, so if I can't publish for free, I'll have to switch to Unity... after learning how to code C#.

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  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    A follow-up question. If the previous question is true, why do you have to go Pro for Android publishing and not for iOS?

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64
    edited July 2014

    So you need a Mac and a PC to publish to iOS (the PC to make the game, then the Mac to sign it)? So you can't publish if you don't have a Mac?

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jamie_c Yeah, I know it's all Apple's fault. Those money-hogs want everyone on the planet to use their devices and they will do whatever it takes to achieve that goal, which is one reason why I don't like them. I prefer Microsoft. So I guess there is no free way to publish on Windows if you don't have a Mac. How disappointing... :(

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    Game an those horrible money hogs want to make money for their business so they can keep making those awesome devices.

    As far as GameSalad they decided that the best business plan to draw users is to allow iOS publishing for free and all the other platforms would be a pro feature. Surly you will eventually want to sell your game right? Or maybe you only give so much free and then charge to unlock more? Make sure you ask yourself then why on earth you would want to charge for it. It will probably shed a light on your question for you.

    Cheers

  • jigglybeanjigglybean Member Posts: 1,584
    edited July 2014

    If you are going to publish through Unity, they still charge £75 per format per month, plus Google charges £25 (one off fee).

    Macincloud could be your best option but I found it a bit slow and it didnt always have the latest version of gamesalad, and you cant download it (admin restrictions their side).

    But its cheap and can get you started

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  • imGuaimGua Member Posts: 1,089
    edited July 2014

    @jigglybean said:
    If you are going to publish through Unity, they still charge £75 per format per month, plus Google charges £25 (one off fee).

    Macincloud could be your best option but I found it a bit slow and it didnt always have the latest version of gamesalad, and you cant download it (admin restrictions their side).

    But its cheap and can get you started

    You're wrong. Unity Free supports publishing to all those platforms

  • jigglybeanjigglybean Member Posts: 1,584

    You still have to pay to publish. Here Either a one off cost of $1500 or $75 a month for EACH iOS and Android if you take the subscriber route.

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  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jamie_c said:
    I think some Windows users have used http://www.macincloud.com/, but I have no familiarity with it.

    Thanks, I will look into it!

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jigglybean said:
    You still have to pay to publish. Here Either a one off cost of $1500 or $75 a month for EACH iOS and Android if you take the subscriber route.

    You have to pay $1500 or $75 per month to upgrade to the pro version of Unity, but you can publish from the free version with no extra cost. All you have to pay to publish to any platform from Unity is the fee the app stores require you to pay. If the app stores didn't charge you, publishing to any platform from Unity would be completely free. GameMaker is another good program. I used it before switching here, but the free version didn't offer much in the way of platform publishing. On the free version, you could only publish in HTML5 format, and nothing else. The cheapest paid version of GameMaker is $50, but if you want to go to the extreme, it'll run you $800 or more (if I remember correctly). So out of GameMaker, GameSalad and Unity, Unity is the least cost in terms of publishing to any and/or all platforms.

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @tenrdrmer said:
    Game an those horrible money hogs want to make money for their business so they can keep making those awesome devices.

    As far as GameSalad they decided that the best business plan to draw users is to allow iOS publishing for free and all the other platforms would be a pro feature. Surly you will eventually want to sell your game right? Or maybe you only give so much free and then charge to unlock more? Make sure you ask yourself then why on earth you would want to charge for it. It will probably shed a light on your question for you.

    Cheers

    True, but don't you think they already have enough money as it is? They got billions of dollars, and yet they are spending the money they get from loans and never even touch THEIR money. I'm not hating on Apple, I do like their products. I just don't like how greedy they are. Overall, I still prefer Microsoft (or Samsung for phones (specifically, the Galaxy S5)).

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited July 2014

    @IMakeGamesLikeThis, businesses are in business to make money. If someone wants to donate their time and effort they will work for a charity or start one. Microsoft and Samsung have plenty of cash as well. If they all stopped making money they would be out of business...

    Hope that does not sound rude, never know in a forum. :)

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jamie_c That's not rude. I realize that, in fact, I eventually hope to start my own business that develops games for all platforms, maybe even get as big as Microsoft, Nintendo or Sony (that would be nice)! I'm just saying that the point of earning money is to spend it, and Apple's got all this money that they could be spending in their own pockets, but they don't spend that money, they instead spend the money they get out of business loans, which is borrowing money. Why do they need to borrow money when they have billions and billions of dollars in their pocket? That's what I don't understand.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Well they did just buy Beats, but I'm not sure where the cash came from for that. :)

  • DanielDesignerDanielDesigner Member Posts: 16
    edited July 2014

    @jonmulcahy said:
    windows users can publish for free to iOS, as long as you have an apple developer account ($99) and a mac to sign the application (just like mac users)

    With all respect your answer sounds like a joke.

    yes you can PUBLISH on windows version for free but you need a mac version TO do it. LOL.

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @DanielDesigner said:
    yes you can PUBLISH on windows version for free but you need a mac version TO do it. LOL.

    I agree, it's ridiculous. Basically, you can publish to iOS from Windows, as long as you publish on a Mac instead of a Windows, which means that you can't publish to iOS from Windows. Irony is what makes life worth living. :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @DanielDesigner said:
    yes you can PUBLISH on windows version for free but you need a mac version TO do it. LOL.

    iOS publishing is free, it doesn't matter on what platform you make the game, you can upload and generate an iOS game for free.

    You need a mac to sign the app and upload it to the app store. You need xcode to do that, and that is mac only.

    but there is nothing stopping you from creating your masterpiece, generating the game and then using a friend's mac to upload it.

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jamie_c said:
    I think some Windows users have used http://www.macincloud.com/, but I have no familiarity with it.

    I checked macincloud out, but it has a fee. At least $1 and hour isn't much, but what exactly does it do? Does it just sign your game so that you can publish to iOS and that's it or is there more to it? (I'm not asking you, jamie_c, since you stated that you don't know much about it, I'm asking anyone in general.) Does anyone know about macincloud.com?

  • jigglybeanjigglybean Member Posts: 1,584

    Ive used macincloud before buying my own Mac(still feel dirty!).

    Its handy just to use xcode and publish on itunes. Macincloud has GS already pre-installed and xcode, which saves time. And its very cheap, and very handy. I just found it slow mostly because I was trying to actually use 0.11.x which windows doesnt have right now.

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  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @jigglybean So would it work with Windows 8.1 and the newest version of GS? If so, would it be any faster than how it worked for you?

  • DanielDesignerDanielDesigner Member Posts: 16
    edited July 2014

    @jonmulcahy said:iOS publishing is free, it doesn't matter on what platform you make the game, you can upload and generate an iOS game for free.

    You need a mac to sign the app and upload it to the app store. You need xcode to do that, and that is mac only.

    but there is nothing stopping you from creating your masterpiece, generating the game and then using a friend's mac to upload it.

    Yes i understand sorry about the joke. I know its a apple thing is no gamesalad fault. but what gamesalad can do is, let windows users generate apk for free, like corona sdk do. and that make the things more useful for us. and the version for windows is going to be alot more popular. in my opinion.

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @DanielDesigner I agree that the Windows version would be more popular then.

  • wirelesstkdwirelesstkd Member Posts: 75

    I don't think that it's at all unreasonable to require payment to publish any games. Ideally, I'd rather see GameSalad allow all features to non-paying developers but limit publishing to paying members. This way I can utilize all features and then just pay if I finish my game and really want to publish it. There's another GameSalad like program that only allow a certain number of events to non-paying (and low tier, I think) customers. If that company allowed unlimited events but forced payment to publish I would probably have switched to them.

  • IMakeGamesLikeThisIMakeGamesLikeThis Beaverton, OregonMember Posts: 64

    @wirelesstkd said:
    I don't think that it's at all unreasonable to require payment to publish any games. Ideally, I'd rather see GameSalad allow all features to non-paying developers but limit publishing to paying members. This way I can utilize all features and then just pay if I finish my game and really want to publish it. There's another GameSalad like program that only allow a certain number of events to non-paying (and low tier, I think) customers. If that company allowed unlimited events but forced payment to publish I would probably have switched to them.

    Wouldn't you rather be able to publish for free? Just a thought...

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