Scene and Actor Structure Problem

irvazirvaz Member, PRO Posts: 5
edited June 2014 in Working with GS (PC)

Hi everyone, this is my first post so forgive me if I make any mistakes.

I'm trying to figure out how to structure my football management game. I think I understand the basics of scenes and actors but I'm struggling with my structure.

For instance, if I have 1000 football players in the game would I need to create1000 actors each with attributes for individual players. What is the most efficient way of organising this type of game? I know I haven't explained this very well but any ideas on this would be much appreciated.

Thanks :)

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