Touch drag actor is not the best choice?
ExplosiveGamer
Member Posts: 33
I have been working on a game that is based off Touch drag actor movements. The issue that has been bugging me is that, your finger will be covering the actor itself when you move it. In the game I play this actor that is moving needs to dodge other actors coming from all sides. I dislike using on screen controls. The movements need to be accurate as well. Is there a better method for movement?
Comments
You could try off setting it google touch and offset to find out how to do it. I did this in my shooting game and gave the player a few different offset options.
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A weighted drag:
Link: https://www.mediafire.com/?w26rpeyfc69fcos
Another alternative, use the circle in the lower righthand corner to control the main character.
Link: https://www.mediafire.com/?cvtd70a0w9g6ugb
@Socks I really liked both approaches you have gave me. Especially the first one, found it to be extremely smooth
A little like me then . . .