This update basically includes everything that people asked about and fixed many of the flaws. The only thing I couldn't add was an undo button since it was game-breakingingly bad.
CALLING THIS UPDATE ASYMMETRICAL FUN
72 NEW LEVELS! Crazy new asymmetrical gravity, maze like and simultaneous completion puzzles. Hard mode is more challenging and will require actual planning.
HIDDEN BONUS LEVELS WITH A STAR SYSTEM! Each of these bonus levels are time challenges, requiring quick thinking. Hint: The first bonus level access point will be on level 10...
NEW ACHIEVEMENTS! Earn new achievements such as the Efficient Path achievement that is earned when you use the least amount of drawing path.
PUZZLE DIFFICULTY FIXED! The starter levels, Level 1-20, bowls will no longer fill themselves when left unattended. The challenging levels, Levels 30+, require more strategy.
DRAWING PATH RESPONSIVENESS FIXED! Drawing is now easier than ever with a finger or stylus.
VARIOUS FIXES! Random fixes and adjustments:
a. Decreased the size of the drawing path for the new maze levels,
b. Increased the drop speed of the salt and pepper,
c. Increased the float speed of the salt and pepper when the gravity switch is on,
d. Added a stronger bounce effect on the bouncers,
e. Updated the UI of the level select screen to show all of the new levels on one scene.
f. Fixed a few other random annoyances...
From Fiverr:
1. Gigs that offered banner spots on various sites.
2. Gigs that had radio stations and podcasts. (Scripts were needed to get them to do 30 second time slots for the game.)
3. People that retweeted my tweets. (Look for low gigs such as people that have 1,000-5,000 faithful followers rather than 1,000,000... Usually the smaller the number the higher the chances that those followers aren't fakes.)
4. Gigs that did the same for Facebook fans and Instagram. (I created a FB page and Instagram page for Salt & Pepper the week it was released.)
5. Gigs that offered to email my game to review sites... (this is time consuming and doing a BCC/CC will get you ignored since you are being vague and not using their name.)
6. And a few people that offered safer SEO methods on my appdore.com site.
7. Then appdore.com had a Salt & Pepper background type takeover link but it looked terrible on mobile so I removed it.
Fiverr but I will do Facebook next time from Day 1.
It was okay but Facebook and Twitter were better. My twitter and Facebook campaigns had like a 12% CTR... With iAds I had like 2.5 million impressions and a few dozen conversions.
Comments
The question is…. Did you make your $500 back? @iamcartez
Definitely, made it back on day 2 of being featured.
www.appdore.com || appdore twitter || appdore facebook
JULY 3rd, 2014 | ANOTHER FREE 1.2 UPDATE:
This update basically includes everything that people asked about and fixed many of the flaws. The only thing I couldn't add was an undo button since it was game-breakingingly bad.
CALLING THIS UPDATE ASYMMETRICAL FUN
72 NEW LEVELS! Crazy new asymmetrical gravity, maze like and simultaneous completion puzzles. Hard mode is more challenging and will require actual planning.
HIDDEN BONUS LEVELS WITH A STAR SYSTEM! Each of these bonus levels are time challenges, requiring quick thinking. Hint: The first bonus level access point will be on level 10...
NEW ACHIEVEMENTS! Earn new achievements such as the Efficient Path achievement that is earned when you use the least amount of drawing path.
PUZZLE DIFFICULTY FIXED! The starter levels, Level 1-20, bowls will no longer fill themselves when left unattended. The challenging levels, Levels 30+, require more strategy.
DRAWING PATH RESPONSIVENESS FIXED! Drawing is now easier than ever with a finger or stylus.
VARIOUS FIXES! Random fixes and adjustments:
a. Decreased the size of the drawing path for the new maze levels,
b. Increased the drop speed of the salt and pepper,
c. Increased the float speed of the salt and pepper when the gravity switch is on,
d. Added a stronger bounce effect on the bouncers,
e. Updated the UI of the level select screen to show all of the new levels on one scene.
f. Fixed a few other random annoyances...
www.appdore.com || appdore twitter || appdore facebook
Out of interest @iamcartez what did you have done via fiver.com?
From Fiverr:
1. Gigs that offered banner spots on various sites.
2. Gigs that had radio stations and podcasts. (Scripts were needed to get them to do 30 second time slots for the game.)
3. People that retweeted my tweets. (Look for low gigs such as people that have 1,000-5,000 faithful followers rather than 1,000,000... Usually the smaller the number the higher the chances that those followers aren't fakes.)
4. Gigs that did the same for Facebook fans and Instagram. (I created a FB page and Instagram page for Salt & Pepper the week it was released.)
5. Gigs that offered to email my game to review sites... (this is time consuming and doing a BCC/CC will get you ignored since you are being vague and not using their name.)
6. And a few people that offered safer SEO methods on my appdore.com site.
7. Then appdore.com had a Salt & Pepper background type takeover link but it looked terrible on mobile so I removed it.
Fiverr but I will do Facebook next time from Day 1.
www.appdore.com || appdore twitter || appdore facebook
Did you have this game set to paid from the start too? I've used FB before and was impressive but never tried it on a paid app
Yeah it's been paid since release. Instead of a free period I did a lite version that will have half the levels and a popup to salt & pepper paid.
www.appdore.com || appdore twitter || appdore facebook
Salt & Pepper 1.2 is out now.
www.appdore.com || appdore twitter || appdore facebook
Salt & Pepper did it again but this time for the U.S. App Store Homepage.
The May feature was for the U.S. Games section and the Canada and Australia Homepages.
www.appdore.com || appdore twitter || appdore facebook
Well done again, can't get enough of being featured?
Feel free to send some earnings my way if it's just too much for your bank account to handle.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
It feels good. I can finally get some things done business wise.... Maybe finally getting a decent logo haha...
www.appdore.com || appdore twitter || appdore facebook
Lol sure after I buy a LLC and some interns.
www.appdore.com || appdore twitter || appdore facebook
Congrats!.
How was your experience promoting the game with iAds?
It was okay but Facebook and Twitter were better. My twitter and Facebook campaigns had like a 12% CTR... With iAds I had like 2.5 million impressions and a few dozen conversions.
www.appdore.com || appdore twitter || appdore facebook
@iamcartez Glad to hear your game is doing well
Maybe I could help with that
I'll probably be bugging you a lot this fall lol...
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Congrats!!!
+iamcartez wait woooowww. How many downloads do you have??
Thanks!
And about 4k downloads.
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Congrats!!!
Congrats!
Congrats!
Thanks all!!
www.appdore.com || appdore twitter || appdore facebook
When I get around to it I will leave a 5 Star review on the Australian AppStore for you, for both free and paid. Good game
Cool! Thank you very much for that.
www.appdore.com || appdore twitter || appdore facebook
I was just looking at the charts and noticed your game at #85, congrats.
Thanks!!! Sadly the feature ends tomorrow afternoon and I'm sure it'll fall back to #99999 soon!
www.appdore.com || appdore twitter || appdore facebook
That's so cool! your inspiring!
Give your game a boost.. maybe make it free for 1 day???
Current Projects I am working on: Stupid Duck, Zango's Shark Adventure, AoD: Age of Dragons, Rocket Jump: The Pixel Invaders
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Web: reflectivebyte.com