Stretch Mode

Why doesn't stretch mode work in ad hoc builds?

If I publish my game will it work on the store version?

I have a round ball in my game and I need to know that the adjustments for screen size work before I upload it.

It’s not a bug – it’s an undocumented feature

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I believe it works for me...? Are you using the latest stable version?

  • Fal01Fal01 Member Posts: 460

    Yes, I am.

    I have iPhone selected in the publishing portal and also stretch, but on my legacy ipod it is turning out letterboxed.

    It’s not a bug – it’s an undocumented feature

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    That's very odd. Obviously it should be doing that. I know I've done this (more than once) so I'll post it here.

    Are you sure you've not installed an old version of the Game? I save different .app files and sometimes I accidentally install the wrong file.

  • Fal01Fal01 Member Posts: 460

    yeah, it's a new game. I'll try again using Universal and see if that helps. :\

    It’s not a bug – it’s an undocumented feature

  • Fal01Fal01 Member Posts: 460

    @Braydon_SFX,

    cheers for your help, it's working now. I think I just needed to republish it.

    It’s not a bug – it’s an undocumented feature

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