To animate within GameSalad or not

slider17slider17 Member Posts: 13

Hi

I am at a lost as to which option to choose when it comes to animating the following scenario.

I have an actor in my screen that i want to scale up and then down in size when the user touches it. A simple animation, say over 1.5 secs.

Is their a way to do this in GS, or is it easier to create an img sequence animation in an external application like After Effects and import it using the animate behaviour??

It would be great if GS could handle this.

Any suggestions?

Thanks

Comments

  • JodyMitomaJodyMitoma Member Posts: 307

    No no, this is not an "animate" feature. You'd simply do an "interpolate" attribute, and set it make your changes within. ;) You'll see you are even given a "seconds" area where you could simply place in 1.5 seconds!

  • slider17slider17 Member Posts: 13

    ok with this interpolate attribute what are the settings to scale the actor over a 1.5sec duration??

    if u select size.width in the first box, what do u put in the second box??

  • SocksSocks London, UK.Member Posts: 12,822

    @slider17 said:
    ok with this interpolate attribute what are the settings to scale the actor over a 1.5sec duration??

    if u select size.width in the first box, what do u put in the second box??

    Let's start with a 150 pixel wide actor.

    Rule: When touched . . .

    Interpolate the size.width to 300

    Interpolate the size.height to 300

    Rule: When size:width is 300 . . .

    Interpolate the size.width to 150

    Interpolate the size.height to 150

  • slider17slider17 Member Posts: 13

    yup thanks Socks, managed to also find a interpolate tutorial on youtube.

  • JodyMitomaJodyMitoma Member Posts: 307

    Rock on! Keep eating that Salad!

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