downloads!
Aram Surchy
Member, PRO Posts: 78
Hi. So ive uploaded my first game to apple with iAds and the first day Iv got around 300 downloads, is that good? and I have about 2-3 $ eCPM. Request 177. Impressions 55. fill rate 30% iad fill rate 72%
Im new to this so some feedbacks would be great!
Comments
Seems alright. Good for you! Everyone will have different results, depending on the game, how many friends you've told about it, the quality of the game, marketing, etc.
Weird how there are 55 impressions with over 300 downloads though. People downloading and forgetting to play? When do your ads show up?
Anyway, $3/day would be just over $1,000/year, so, way to go!
Now, who will be the first to make a game that gets $3/minute? I could only dream of getting $18,921,600/year for my game. Oufff!
no no no i dont get 3$ a day, I get 2-3$ eCPM my revenue is to bad! I think it is about 0.15$ and I dont know why :S ? thats to bad isnt it?
Oh, eCPM is like $3 per 1,000 impressions or something, is it not?
Not necessarily. To get a decent living off of ads that display within a mobile game, you have to have an extraordinary amount of people playing your game, upward of 100,000 to 10 million.
my impressions is just 60 now and eCPM is 2.56$ is the results wrong or something :S I hate iads! revmob is best! but I cant upload my game with revmob because of that bug problem gamesalad is having.....
If eCPM is $2.56, and you have 60 impressions, that means you should have pocketed $0.15. Is this correct? It is because for every 1,000 impressions that you get, you will get $2.56. But seeing as you only got 60, take (2.56, divided by 1000, then multiply by 60, and you get what you made so far)
Either way, ads take a lot of hits to be worth anything. Advertise your game.
why is the ecpm so bad in iads? I have about 2000 request? why doesnt iads show in norway where I live?
@Aram Surchy , eCPM can be misleading as it is a value calculated after the fact, supposed to only be used to compare different earnings channels.
The problem is that it does not take fill rate into account. The fill rate in Norway may be low at this time, meaning there are not enough advertiser campaigns to cover the demand for iads.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
As you asked in your other thread...
already successful games get preference when serving ads.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
thanks guys, it just that I hate appple... I have iphone and I develope games for Iphone and that, but honestly I hate them, when I upload games to appstore it takes days, when uploading to google play it take hours... I just hate it! love, revmob!