NEED HELP! Collision with Enemy.

Hi. So I'm working on a few tests for "Field of Sense". Like a field of vision, it senses when an enemy is nearby, however all around the enemy. I'm doing this by giving the field of sense a physical expression, here is a small video example of what I am doing:

However, I want it set so that if the player is behind a wall, the game will ignore the player. So it is currently set to:

When All of the following are happening: Actor collides with actor of type: Player.
Do: Change Image (RED), Change Attribute Game.Seen to True.

Game.Seen = true will cause the enemy to chase the player. What I want is when the enemy collides with the player AND the wall, it will NOT set Game.Seen to true.

Is there a way to do this? Thank you in advance!

Comments

  • ReMasteredGamesReMasteredGames Member Posts: 101

    Still suffering from this issue.

  • grimmagelolgrimmagelol Member Posts: 18

    Im sure this wont work the way u want exatcly but try it and teak it maybe it will work xD

    In your sight actor

    New rule
    When all of the following happens
    Collide with wall
    Collide with player
    -do
    Set chase to false

    rule
    Collide with player
    -do
    Set chase to true

    :confounded: I know it might not be what u want but i tried.

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