Collectible items
talley001
Member, PRO Posts: 2
Hey im new to GS ive been playing around with a few templates how do i create a collectible item or several of them in a scene and then upon collecting all the items it moves on to the next wave of enemies
Comments
You could either add or subtract 1 from a game attribute when an item is collected. You could then create a rule that says:
When attribute game.ItemsCollected = 0,
Next wave
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thanks for that mate.. really helped.