State of GameSalad on 4-10-2014

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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @CodeWizard said:
    I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.

    This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.

    More news soon!

    Good to hear! Thanks for the update!

  • SingleSparqSingleSparq Member Posts: 1,339

    @CodeWizard said:
    I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.

    This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.

    More news soon!

    Ooohhhh... Very nice!

  • ArmellineArmelline Member, PRO Posts: 5,364

    @CodeWizard said:
    I spent many hours this weekend getting our new image format together ".gsimage" It's ready for implementation on the publishing side. I'm getting it into the engine today. It's my hope to send it over to QA for verification today.

    This new image format will only be applied during adhoc / release publishing. Image loading in the viewer and preview will be remain the same. We have some other optimization ideas for those tools but they seem less critical at this point than the final builds of your games.

    More news soon!

    Awesome!

  • crazycam99crazycam99 Paris, FranceMember Posts: 519

    I've been having a problem with the Android Viewer in 11.0.6. It doesn't seam to load some scenes (all the levels). I tested a real build on iOS and it didn't have this bug.

  • mactds10mactds10 Member Posts: 63

    Will we see the results today then? If not, I'm just going to have to submit without.

  • natzuurnatzuur Member Posts: 304

    That sounds Excellent @CodeWizard hopefully we can try it out soon!

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