@Armelline said:
. . . the bug that's still in this latest RC where it's hit or miss if images added to a project will show up in the image browser . . .
Yep, that bug has been in GameSalad for many many years now, it's been discussed and reported but it's still in the latest RC (and it's not on Public Bug Database list).
Like a lot of these bugs, if they are not show stoppers you just learn to live with them, you need just to be careful when importing and deleting images - always best to Save As prior to importing or deleting an image, especially when you are dealing with a load of images (as in an image sequence), things can go wrong quickly !
FYI I opened up the bug database post. Feel free to put missing bugs in there. The only thing I ask is there has to be clearly written steps to reproduce the bug, expected and actual result for following the steps. Also if you have a bug number from us please include it.
Thanks
Following up on the prototype/instance sync issues. It comes in many different flavors, each needed a different fix. All the known cases will be fixed in the next nightly and RC. Some were already fixed or partially fixed which might have created a misunderstanding. Below I've listed the known cases. If you have another case that doesn't fall under these, share a description so we can address it ASAP.
Create a prototype and add custom attributes. Copy this actor to make a new prototype. Editing the copy could alter the original (particularly deleting custom attributes), even though they should be separate, unconnected prototypes.
Create a prototype and add custom attributes. Create some instances. In an instance, modify the custom attribute. This would alter the prototype, and any other instances still locked to the prototype for that attribute.
Create a prototype and some instances. Add some new behaviors to the prototype. Now view an instance. The behaviors behind the lock icon do not match the changes to the prototype. If you unlock the instance's behaviors while in this state, it will start with the bugged behavior list, not the prototype's most recent behaviors.
Create a prototype and some instances. Modify prototype's size, color, or image. In scene editor, instances do not reflect the changes. But on preview or save+reopen, they match again.
Create a prototype and some instances. On an instance, revert the size or position. While the instance's size and position are updated correctly in scene preview, the clickable area for that actor no longer matches so you can't select the instance. If you select the instance via the layer view, you'll see the selection box at the wrong size and position.
Create a prototype and some instances. Reposition an instance by dragging it in the scene editor. Although the instance was not explicitly resized, its size attributes have been unlocked. If you change the prototype's size, the instance will not update.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
Sorry if this has been reported but I didn't see it. I'll submit a bug report in a moment.
If I create a new project file and add an actor with When Touch is Pressed, DisplayText "touch" and then click on the actor and drag outside of the scene boundaries and let go, when I then move the mouse back within the scene (mouse button is now up), it still displays "touch." The stable build doesn't have this issue.
I'm finding the Loop Behavior causing my scene to fill up with corrupt images when in Preview. Tried on 3 different saves. When toggled off, Preview works fine. I'll investigate further and submit steps to reproduce.
@imGua I've been having the same problem as you. My game doesn't load some scenes. The only difference is that is doesn't load scenes in the Android Viewer but in the iOS ad hock it works perfectly. I tested it with the stable release of GS trying to reproduce the same bug but it worked perfectly.
@BlackCloakGS said:
FYI I opened up the bug database post. Feel free to put missing bugs in there. The only thing I ask is there has to be clearly written steps to reproduce the bug, expected and actual result for following the steps. Also if you have a bug number from us please include it.
Thanks
Glasnost ! Excellent stuff, cheers for sorting this out.
@TaoOfSalad said:
Following up on the prototype/instance sync issues. It comes in many different flavors, each needed a different fix. All the known cases will be fixed in the next nightly and RC.
Great news ! This is one bug that had really slowed my projects to a slow crawl (especially images not updating on instances), it would be fantastic to see it crushed.
@BBEnk said:
On Device or Creator? because mine are fine on device just messed up in creator.
I still have screwed up images on both device and creator. Been several months, I still can't publish to android. Revmob works, but PNG! My pro account is getting expired.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@Socks said:
Great news ! This is one bug that had really slowed my projects to a slow crawl (especially images not updating on instances), it would be fantastic to see it crushed.
@TaoOfSalad said:
Following up on the prototype/instance sync issues. It comes in many different flavors, each needed a different fix. All the known cases will be fixed in the next nightly and RC. Some were already fixed or partially fixed which might have created a misunderstanding. Below I've listed the known cases. If you have another case that doesn't fall under these, share a description so we can address it ASAP.
Create a prototype and add custom attributes. Copy this actor to make a new prototype. Editing the copy could alter the original (particularly deleting custom attributes), even though they should be separate, unconnected prototypes.
Create a prototype and add custom attributes. Create some instances. In an instance, modify the custom attribute. This would alter the prototype, and any other instances still locked to the prototype for that attribute.
Create a prototype and some instances. Add some new behaviors to the prototype. Now view an instance. The behaviors behind the lock icon do not match the changes to the prototype. If you unlock the instance's behaviors while in this state, it will start with the bugged behavior list, not the prototype's most recent behaviors.
Create a prototype and some instances. Modify prototype's size, color, or image. In scene editor, instances do not reflect the changes. But on preview or save+reopen, they match again.
Create a prototype and some instances. On an instance, revert the size or position. While the instance's size and position are updated correctly in scene preview, the clickable area for that actor no longer matches so you can't select the instance. If you select the instance via the layer view, you'll see the selection box at the wrong size and position.
Create a prototype and some instances. Reposition an instance by dragging it in the scene editor. Although the instance was not explicitly resized, its size attributes have been unlocked. If you change the prototype's size, the instance will not update.
This sounds like a great list and yes thanks that's what I experience as a user, all of the the above.
Awesome to see the Instance/Prototype issues being looked over in detail. Cool stuff if that all gets fixed up!
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@TaoOfSalad Thanks for the list of prototype/instance issues. Now I know I wasn't doing something wrong or that I misunderstood the expected behaviour. Sometimes I wasted so much time trying to make something that I thought was simple, just work!
Comments
I did it couple days ago. Just want to inform GS users about current state with RC.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Yep, that bug has been in GameSalad for many many years now, it's been discussed and reported but it's still in the latest RC (and it's not on Public Bug Database list).
Like a lot of these bugs, if they are not show stoppers you just learn to live with them, you need just to be careful when importing and deleting images - always best to Save As prior to importing or deleting an image, especially when you are dealing with a load of images (as in an image sequence), things can go wrong quickly !
Bring on the Bug Database
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FYI I opened up the bug database post. Feel free to put missing bugs in there. The only thing I ask is there has to be clearly written steps to reproduce the bug, expected and actual result for following the steps. Also if you have a bug number from us please include it.
Thanks
Following up on the prototype/instance sync issues. It comes in many different flavors, each needed a different fix. All the known cases will be fixed in the next nightly and RC. Some were already fixed or partially fixed which might have created a misunderstanding. Below I've listed the known cases. If you have another case that doesn't fall under these, share a description so we can address it ASAP.
Sorry if this has been reported but I didn't see it. I'll submit a bug report in a moment.
If I create a new project file and add an actor with When Touch is Pressed, DisplayText "touch" and then click on the actor and drag outside of the scene boundaries and let go, when I then move the mouse back within the scene (mouse button is now up), it still displays "touch." The stable build doesn't have this issue.
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I also have this issue. PNG are screw up in this build.
I'm finding the Loop Behavior causing my scene to fill up with corrupt images when in Preview. Tried on 3 different saves. When toggled off, Preview works fine. I'll investigate further and submit steps to reproduce.
@imGua I've been having the same problem as you. My game doesn't load some scenes. The only difference is that is doesn't load scenes in the Android Viewer but in the iOS ad hock it works perfectly. I tested it with the stable release of GS trying to reproduce the same bug but it worked perfectly.
On Device or Creator? because mine are fine on device just messed up in creator.
Glasnost ! Excellent stuff, cheers for sorting this out.
Great news ! This is one bug that had really slowed my projects to a slow crawl (especially images not updating on instances), it would be fantastic to see it crushed.
Fixing this issue would be amazingly awesome!
Bless you!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I still have screwed up images on both device and creator. Been several months, I still can't publish to android. Revmob works, but PNG! My pro account is getting expired.
Indeed! Can't wait!
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This sounds like a great list and yes thanks that's what I experience as a user, all of the the above.
Thanks for that, cheers, M@
useful
Awesome to see the Instance/Prototype issues being looked over in detail. Cool stuff if that all gets fixed up!
@TaoOfSalad Thanks for the list of prototype/instance issues. Now I know I wasn't doing something wrong or that I misunderstood the expected behaviour. Sometimes I wasted so much time trying to make something that I thought was simple, just work!
: )