Destroy actor. spawn actor. then change scene. HELP!!!
PL4YORDI3SON
Member Posts: 10
in Help Wanted
Hey GS Community,
So i'm making my first game and its looking great! Only thing is, I ran into a problem thats got me at a stand still!
So when my actor gets killed, I have set up these actions to happen: Destroy actor, Spawn actor(animation), and play sound... Now here comes the problem. I want to change to the 'Game Over' Scene AFTER the animation and sound happen. So I tried setting up a Timer to change the scene but it just doesn't work. Ive tried it a couple different ways... Anybody know how to make this happen??? destroy actor. spawn actor. play sound. change scene?
any help would be appreciated!
Comments
Create a self Boolean attribute called nextscene then at the same time as your play sound behavior change self.nextscene to true.
Out your change scen behavior inside a rule that says
when self.nextscene is true
If your sound is not getting out there all the way wrap just that change acne behavior in a timer
When self.nextscene is true
-- after 0.2 second run to completion true
-- -- change scene
Then play with the time setting as well to fit your needs.
Hope that helps