Invalid Binary?
Jigglebox
Member Posts: 63
Submitted my first game to Apple, and it says Invalid Binary?
What does this mean and what did I do wrong?
Answers
Can you provide details about the error you're seeing or the message that Apple sent you?
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There's not much else, on my Developer's Profile for Apple, I went to check the status on the App upload, and it has a little red dot next to Status: and it says Invalid Binary.
Check your email. You should have received a message from Apple about it.
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I never received an email. I've been periodically checking for the last few days expecting one. Should I email them?
did you compress your file before uploading?
Did you make a separate distribution provisioning file?
Yes to both of those, I Downloaded the File that I published using GS creator, put the .app into a folder and named it Payload, and compressed it into a .zip, and then relabeled it with .ipa then i used the Application Uploader to upload the file.
I have my Certificate, Under Provisioning Profiles it says i have an Active one of Provisioning Type, I created my Apple ID and it shows up under my ID's...
Do i need to put my certificate, Provisioning profile, or anything into the file GS gives me? Or just submit the file that i sign?
Do I need to make it a .ipa?
Thank you.
I renamed my game is that why im getting invalid binary also? Is there a way to fix this?
Just an update on this. I got passed invalid binary by simply clicking yes on the idfa question when uploading. Even though i didnt want ads in my game, gamesalad will put it in there if your not pro, so its possible to get the invalid binary if u say no ads are in it, because really there are ads "if ur not peo"