Hey guys! Does this code make sense to you?
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I've been working on a code for about a day or 2 now, its for spawning . I wanted it to spawn on and off when the actor hits a certain points (Example 5 points)
But this is what tried at the end. I coped a new platform and I said (On the new platform)
If game.score = 5
Do: spwan Actor.
That code didn't work for some reason.
But When I said for the move (For that one platform)
If game.score = 5
Do: Move
And it moved that platfrom with no problem.
so idk ? (It should start spawning the actors shouldn't it)
Comments
There are a lot of reasons this could be happening, and we can't really tell unless we see the game project. One thing to check: the position of the spawn. Is it relative to the actor or scene? For the sake of checking this code, select scene and an X, Y position that you KNOW is in view of the camera.
@adrenaline Yeah I was trying to upload an image to help you guys out but what does image url mean? That's all I see when I try to attach an image
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@vnwadike13 "Embed an image by uploading it to a file-sharing service and then posting the URL as < img src="URL" >" *
*Copyright © 2014 @tatiang . All rights reserved.**
**Copyright © 2014 @Braydon_SFX . All rights reserved.
@Adrenaline - I see what you did there...
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@adrenaline okay I just uploaded it to my google + plus account https://plus.google.com/u/0/117625872037189146368/posts
That's the code for my spawner. Would you need to see something else?
You didn't embed the image correctly, it should be showing up right here in the forums. Also, I clicked that link and I don't see the image you're trying to show either
@Adrenaline I appreciate the copyright but it's now possible to just drag an image right into the message body of a post.
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Even easier then!
@adrenaline could you see the image from my google plus?
no, but like @tatiang said, you can just drag and drop the image into your post and it should work
Where is the actor that is doing the spawning? I originally suggested spawning the new actor relative to scene so you know that it will be viewable by the camera. There isn't much more I can tell from just that screenshot.
By the way, you still didn't post the picture correctly but I navigated to your photos on the g+ account and found it
@tatiang that drag on thing doesnt work. When I drag something from my computer it like redirects me to an image that is bigger . I don't if its my computer or I don't know what i'm doing lol it seems pretty self explanatory
Hmm, sorry you're having trouble with it. A few things to try:
(1) Make sure you are dragging the image file from the Desktop and NOT from a browser window (e.g. Google Drive).
(2) Use the attachment icon in the toolbar just above the message body window.
(3) As @Adrenaline said, upload it to something like Dropbox or TinyPic and post the share link here with embed tags.
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@adrenaline Idk my computer was acting up It wouldn't let me drag it on for some reason. So i tried to embed and I failed at that too lol. But I put it just outt side of the scene so when the game.score =5 it moves. I can take a screen shot of where I put it if that'll help. (Also the first platform moves perfect it just doesnt spawn the others.) That's what i'm trying to find out if i'm coding it wrong.
OOOOHHI feel stupid Face Palm i'll try to post the images now from what you said @tatiang
@tatiang & @Adrenaline would this help in anyway?
You forgot the h in your link, tinypic.com/view.php?pic=ddpet1&s=8#.UzxmaahdXro
Am I correct in saying your spawner is on the platform itself? you would need to have one on the scene for this to work, also your in 'instance' not 'prototype' sorry If I have misunderstood
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I'm having a little bit of a hard time following your work flow, but think about this: if you have the spawner outside of the scene and you're telling it to spawn a new actor right on top of itself, that new actor will be outside of the scene as well so you won't be able to see it.
Instead, set the spawn point "relative to scene" NOT "relative to actor" and pick an X, Y location that is definitely inside the scene.
One more thing to think about: if you move an actor to a position that is not inside the scene's boundaries, it gets destroyed. Correct me if I'm wrong @tatiang , but if you move an actor too far off-screen, it's gone. That could also be your problem.
Correct me if I'm wrong tatiang , but if you move an actor too far off-screen, it's gone.
Is this true? I'd like to know
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@SmokeyAce73 I've observed it to be true in my games. There were times when I wanted to move something out of view but stay there for future use, so I'd move it to something like x = -1000 (way out of the scene). Then, if I told it to come back (or do ANYTHING), it wouldn't. Instead, I would change that location to somewhere still in the scene and just set it's alpha to 0. When I did that, it still existed and worked as I wanted.
@adrenaline Oh nice thanks for the tip!
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@SmokeyAce73
This is true. I don't know the exact distance but it's easy enough to test (place a log debugging statement inside of an every 1 second timer and make an actor move toward the edge of the scene; watch the Debugger window to see when it stops logging). From practice, it seems like a couple hundred pixels of room and then the actors are automatically destroyed.
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http://www.sendspace.com/file/1lys2j http://www.sendspace.com/file/1lys2j
That's the same screenshot you've been showing us. Also, it helps to do more than simply paste a link and assume other people are going to figure out what it is, what you want, if it's safe to download, etc.
Again, all I can say is to try to spawn the new actor relative to scene. In every screenshot you've shown, you're spawning it relative to actor. I can't offer any more help with the information I've been given. Maybe someone else can...