Rotating Obstacle
Tosanu
Member, PRO Posts: 388
I am attempting to make a stationary, rotating obstacle for my game. Essentially the current set up is two rectangular objects arranged in a cross shape with matching Interpolate(Rotation to 360), Set Rotation 360 to 0 rules. But the object collides strangely with my ball in the game. It has a tendency to, rather than push, sort of slide the ball up and over the arm if it is not moving in a direction generally opposite to the ball's velocity. Is this an issue with interpolation collision?
Comments
If its going to be stationary why not use the rotate behavior instead
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In testing, when i used Rotate i had to leave th eobject as Movable, which means that it would not hold its position.
Yeah maybe constrain X and Y?
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