different iphone screen sizes
bernardo_chuecos
Member Posts: 24
Now that we have different iphone screen sizes, does gamesalad automatically fix the screen sizes for all iphones when the game is published in the app store?
Comments
If you use the stretch feature, yes.
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You have to use the universal binary when publishing, but no, it doesn't really do it on its own. It tries to, but the results are usually less than stellar. The best way is having a few triggers to define actor placement (among other variables) based on the screen size.
There are 2 sizes you dev for- iphone4 and iphone5.
GS will display based on your settings when you publish. Crop or Letterbox will decide how your game will display. Most people publish a iPhone5 size game and decide whether they will crop or letterbox when the game is displayed on iPhone4.
You can do a test on the opening of the app to find out what size the phone is and send the game to a screen size you have set up for (if 980 go here if 1536 go here)…or ignore this and simply use the crop or letterbox setting for your app.
Does that make sense? @bernardo_chuecos
Don't forget about iPad, I thought it was most people dev for iPad and scale it down, no? That's what I have been doing, with exceptional results.
You can check out our free template Santa go if you don't like stretch this checks for the devices and changes the position of the score etc.
The basics are make with iPad if the device is legacy change position by 44 iphone 5 is 90.
Darren.
No
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but is letterbox automatic or do I have to set it up? and if I have to set it up, how do I do that?