Dynamic Level Change Instruction
Tosanu
Member, PRO Posts: 388
I am setting up a Level Select menu system for my game, and I find that modifying any functionality in it is a slow and painful process since I have to unlock each button actor instance to manually target the scene that it goes to, so if that I have to change any behaviors I have to revert and reselect the scene for each and every button. Is there a way in the Windows editor to instead create a change scene behavior which can be set to an attribute, so that it checks the attribute to confirm what scene to go to, instead, so that I dont have to unlock the instances for this?
Comments
Good question. Unfortunately, not at this time. We were just recently introduced to this idea with the Mac Release Candidate -- it allows scene changes at an index attribute. I've heard that the GS team is actively working on getting these features to the Windows folks. Hang on.
You can see the video tutorial here, if you'd like:
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Shoot. Right, thanks for the information.
Here's our free level select system with stars but it was made with release candidate to make use of scene index so you can just alt left click to add more.
I'm not sure when the pc will be bought up to par.
http://forums.gamesalad.com/discussion/66345/easy-level-select-system-with-stars#latest
Darren.