PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@Brenton222 Your suggestion that the new UI may be like Motion is quite exciting to me. I use Final Cut Pro X and Motion (not that I am an expert) for a good part of my non-app work and I love the interface.
I will ask again and if someone in Gamesalad staff could please answer, in the next stable release 0.11.0, will the issue related to Android not designed for Tablets be fixed? Thanks and God Bless...
@CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the code to shift all the actors X positions and adjust their size to fit on screens with the different resolutions, iPhones, Kindles, etc.
I have a lot of actors with Display text and I can write a bunch of rules to account for some of the different resolutions and put it in each actor but it won't be as accurate as an attribute in a precision function and it will add a lot of unnecessary rules to the app. Most importantly this will cause the app display to vary a lot on different devices and it is important it looks great so it impresses the users customers.
Is this something you could add to the 11 release or the next nightly build?
@jharris@40dvdking.com If you are serious about app development get a mac ... this is coming from a Windows advanced user who never ever used a mac till last year and used to say they are computers for dummies ... This is my two cents ...
One small thing that would be nice - make resolution independence the norm. Does anyone ever not check that? For the few that do, you could put it in some menu somewhere. Also, automate some of the steps to shifting the position of actors in relation to different device screen sizes.
I'm sorry if this has been mentioned elsewhere, but I have spent hours searching yesterday and today and found nothing. I'm curious how to integrate chartboost on mac, for an android app. I have already made a Chartboost account, started a campaign, copied both Chartboost Ids before I generated an apk, I have a test apk on my device and no add is shown. Again I'm sorry if this has been mentioned elsewhere I can't find anything. Help is greatly appreciated.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@FryingBaconStudios its a medal to honor those in the linecook program for the work they did for GS.
As far as the points. That I believe is an error on vanillas end because the badge is not supposed to be worth that much. I believe they are looking into it.
@CodeWizard said:
We ran into some new issues with those of you that use optimized PNGs. This is causing our new image loading code to have issues. That's the big issue remaining right now.
I'm still waiting on a physics bug that seems pretty serious to me. Must only be affecting me since I haven't seen anyone else mention it. Really seems to be with close touching objects and ones set as unmovable. They seem to add friction or an extra pixel dimension preventing other objects from "slipping" past. Here's a video to illustrate.
It happens at the 10 second mark, and you'll see the tile NOT fall as expected. It's against an unmovable wall (invisible) on the left (this game is in production in 10.4.1). I have something similar happening in a new game with tiles and falling physics, and it's always around one that is marked as unmovable.
Another thing I noticed, and perhaps someone could say if this is expected behaviour, is that an object marked as unmovable doesn't seem to collide with an object spawned over it. I'm using this technique for tiles that are movable, and it works as expected. ie. an explosion is spawned over top of them and they all trigger their "touches or overlaps" behaviour. The objects marked as unmovable do not.
I found this bug when making my tableless Tetris. It wasn't triggering for me in the exact same way but the results were the same. I had to do a lot of working around the problem. It was very frustrating
@lj10281 Thanks for the info. Just to be clear...if I were to create apps for Android on a Mac instead of on Windows, using the new 11.0.1 version, would I be able incorporate ads?
Comments
Geek I'd replace my star for one of those.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Brenton222 Your suggestion that the new UI may be like Motion is quite exciting to me. I use Final Cut Pro X and Motion (not that I am an expert) for a good part of my non-app work and I love the interface.
Hi,
I will ask again and if someone in Gamesalad staff could please answer, in the next stable release 0.11.0, will the issue related to Android not designed for Tablets be fixed? Thanks and God Bless...
Sincerely,
Sunday
So for windows users, we have to wait till June before we can have iap on android? That is the whole reason i went pro.
@CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the code to shift all the actors X positions and adjust their size to fit on screens with the different resolutions, iPhones, Kindles, etc.
I have a lot of actors with Display text and I can write a bunch of rules to account for some of the different resolutions and put it in each actor but it won't be as accurate as an attribute in a precision function and it will add a lot of unnecessary rules to the app. Most importantly this will cause the app display to vary a lot on different devices and it is important it looks great so it impresses the users customers.
Is this something you could add to the 11 release or the next nightly build?
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Great, thank you for the update!
@jharris@40dvdking.com If you are serious about app development get a mac ... this is coming from a Windows advanced user who never ever used a mac till last year and used to say they are computers for dummies ... This is my two cents ...
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Thanks for the update. Looking forward to a stable release.
One small thing that would be nice - make resolution independence the norm. Does anyone ever not check that? For the few that do, you could put it in some menu somewhere. Also, automate some of the steps to shifting the position of actors in relation to different device screen sizes.
I'm sorry if this has been mentioned elsewhere, but I have spent hours searching yesterday and today and found nothing. I'm curious how to integrate chartboost on mac, for an android app. I have already made a Chartboost account, started a campaign, copied both Chartboost Ids before I generated an apk, I have a test apk on my device and no add is shown. Again I'm sorry if this has been mentioned elsewhere I can't find anything. Help is greatly appreciated.
@FryingBaconStudios its a medal to honor those in the linecook program for the work they did for GS.
As far as the points. That I believe is an error on vanillas end because the badge is not supposed to be worth that much. I believe they are looking into it.
I'm still waiting on a physics bug that seems pretty serious to me. Must only be affecting me since I haven't seen anyone else mention it. Really seems to be with close touching objects and ones set as unmovable. They seem to add friction or an extra pixel dimension preventing other objects from "slipping" past. Here's a video to illustrate.
It happens at the 10 second mark, and you'll see the tile NOT fall as expected. It's against an unmovable wall (invisible) on the left (this game is in production in 10.4.1). I have something similar happening in a new game with tiles and falling physics, and it's always around one that is marked as unmovable.
Chris.
Our games http://Donkeysoft.ca
New nightly or RC today? My body is ready My salad is tingling
Unmovable and overlaps
Another thing I noticed, and perhaps someone could say if this is expected behaviour, is that an object marked as unmovable doesn't seem to collide with an object spawned over it. I'm using this technique for tiles that are movable, and it works as expected. ie. an explosion is spawned over top of them and they all trigger their "touches or overlaps" behaviour. The objects marked as unmovable do not.
Our games http://Donkeysoft.ca
I need to fix the points, that was my fault.
The medals are for the former Line Cook members, in recognition of their service to the GS community, as we are winding down that program.
Dan
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
>
Holy craaaap I can't wait for a stable release!
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Oh no! No more Line Cooks?
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Not really a need anymore, now that all pro users can test the nightly builds.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
Any State of GameSalad post this week guys?
Looking forward to an update today. I like the weekly updates, gives us a good marker to plan with.
Any Windows version news?....waiting very patiently....
@strag There will be a 10.5 Windows update after 11.0.1 for Mac... just small improvements no android monetization... unfortunately
I found this bug when making my tableless Tetris. It wasn't triggering for me in the exact same way but the results were the same. I had to do a lot of working around the problem. It was very frustrating
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@lj10281 Thanks for the info. Just to be clear...if I were to create apps for Android on a Mac instead of on Windows, using the new 11.0.1 version, would I be able incorporate ads?