State of GameSalad on 3-27-2014

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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Geek I'd replace my star for one of those. ;)

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @Brenton222‌ Your suggestion that the new UI may be like Motion is quite exciting to me. I use Final Cut Pro X and Motion (not that I am an expert) for a good part of my non-app work and I love the interface.

  • luke2125luke2125 Member, PRO Posts: 225

    Hi,

    I will ask again and if someone in Gamesalad staff could please answer, in the next stable release 0.11.0, will the issue related to Android not designed for Tablets be fixed? Thanks and God Bless...

    Sincerely,

    Sunday

  • dvdkingdvdking Member Posts: 10
    edited March 2014

    So for windows users, we have to wait till June before we can have iap on android? That is the whole reason i went pro.

  • colandercolander Member Posts: 1,610

    @CodeWizard Display Text doesn't have the ability to change the font size with an attribute. I've written a business app in iPad portrait which I want to publish using Overscan. I have written the code to shift all the actors X positions and adjust their size to fit on screens with the different resolutions, iPhones, Kindles, etc.

    I have a lot of actors with Display text and I can write a bunch of rules to account for some of the different resolutions and put it in each actor but it won't be as accurate as an attribute in a precision function and it will add a lot of unnecessary rules to the app. Most importantly this will cause the app display to vary a lot on different devices and it is important it looks great so it impresses the users customers.

    Is this something you could add to the 11 release or the next nightly build?

  • zimtasticzimtastic Member, PRO Posts: 12

    Great, thank you for the update!

  • neomanneoman Member, BASIC Posts: 826

    @jharris@40dvdking.com If you are serious about app development get a mac ... this is coming from a Windows advanced user who never ever used a mac till last year and used to say they are computers for dummies ... This is my two cents ... :smiley:

  • kinzuakinzua Member Posts: 554

    Thanks for the update. Looking forward to a stable release.

  • DaveinpublicDaveinpublic Member Posts: 37

    One small thing that would be nice - make resolution independence the norm. Does anyone ever not check that? For the few that do, you could put it in some menu somewhere. Also, automate some of the steps to shifting the position of actors in relation to different device screen sizes.

  • Ij10281Ij10281 Member Posts: 35

    I'm sorry if this has been mentioned elsewhere, but I have spent hours searching yesterday and today and found nothing. I'm curious how to integrate chartboost on mac, for an android app. I have already made a Chartboost account, started a campaign, copied both Chartboost Ids before I generated an apk, I have a test apk on my device and no add is shown. Again I'm sorry if this has been mentioned elsewhere I can't find anything. Help is greatly appreciated.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    @FryingBaconStudios‌ its a medal to honor those in the linecook program for the work they did for GS.

    As far as the points. That I believe is an error on vanillas end because the badge is not supposed to be worth that much. I believe they are looking into it.

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194
    edited March 2014

    @CodeWizard said:
    We ran into some new issues with those of you that use optimized PNGs. This is causing our new image loading code to have issues. That's the big issue remaining right now.

    I'm still waiting on a physics bug that seems pretty serious to me. Must only be affecting me since I haven't seen anyone else mention it. Really seems to be with close touching objects and ones set as unmovable. They seem to add friction or an extra pixel dimension preventing other objects from "slipping" past. Here's a video to illustrate.

    It happens at the 10 second mark, and you'll see the tile NOT fall as expected. It's against an unmovable wall (invisible) on the left (this game is in production in 10.4.1). I have something similar happening in a new game with tiles and falling physics, and it's always around one that is marked as unmovable.

    Chris.

  • mactds10mactds10 Member Posts: 63

    New nightly or RC today? My body is ready ;) My salad is tingling

  • mactds10mactds10 Member Posts: 63

    @CodeWizard said:
    I expect another RC to be released on Monday

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194

    Unmovable and overlaps

    Another thing I noticed, and perhaps someone could say if this is expected behaviour, is that an object marked as unmovable doesn't seem to collide with an object spawned over it. I'm using this technique for tiles that are movable, and it works as expected. ie. an explosion is spawned over top of them and they all trigger their "touches or overlaps" behaviour. The objects marked as unmovable do not.

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    I need to fix the points, that was my fault.

    The medals are for the former Line Cook members, in recognition of their service to the GS community, as we are winding down that program.

    Dan

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • JDuaneJJDuaneJ San Francisco Member Posts: 300

    @CodeWizard said:
    a stable release one week from today.

    >

    Holy craaaap I can't wait for a stable release! B)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @dgackey said:
    I need to fix the points, that was my fault.

    The medals are for the former Line Cook members, in recognition of their service to the GS community, as we are winding down that program.

    Dan

    Oh no! No more Line Cooks?

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    @Braydon_SFX said:
    Oh no! No more Line Cooks?

    Not really a need anymore, now that all pro users can test the nightly builds.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • EireStudiosEireStudios Member Posts: 451

    Any State of GameSalad post this week guys?

  • mactds10mactds10 Member Posts: 63

    Looking forward to an update today. I like the weekly updates, gives us a good marker to plan with.

  • RedRoboRedRobo Member, PRO Posts: 682

    Any Windows version news?....waiting very patiently....

  • Ij10281Ij10281 Member Posts: 35

    @strag There will be a 10.5 Windows update after 11.0.1 for Mac... just small improvements no android monetization... unfortunately

  • ArmellineArmelline Member, PRO Posts: 5,364

    @clee2005 said:
    Chris.

    I found this bug when making my tableless Tetris. It wasn't triggering for me in the exact same way but the results were the same. I had to do a lot of working around the problem. It was very frustrating :D

  • RedRoboRedRobo Member, PRO Posts: 682

    @lj10281 Thanks for the info. Just to be clear...if I were to create apps for Android on a Mac instead of on Windows, using the new 11.0.1 version, would I be able incorporate ads?

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