Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Very nice. I really like that you added orbs which have to be tapped -- brings a whole new feeling to the game. Fantastic way to change up the template!
very nice indeed i think simplicity is the key these days consistent and easy on the eyes but challenging gameplay, love it! Looking forward to playing.
Wow thanks everyone for the nice comments. I plan on adding a couple more elements but it's in the finishing stages. I will have another VLOG before release I think as well. Thanks again!
Cool game. Looking out for it. Small suggestion: It currently looks like the orbs are popping into play just near the top of the screen. My suggestion would be to move the spawn location off screen so it isn't noticeable to the player. Just a nice polish imo, have things either spawn with an effect, a bounce in, or completely out of view.
@JDuaneJ said:
Cool game. Looking out for it. Small suggestion: It currently looks like the orbs are popping into play just near the top of the screen. My suggestion would be to move the spawn location off screen so it isn't noticeable to the player. Just a nice polish imo, have things either spawn with an effect, a bounce in, or completely out of view.
Cheers!
I will take another look my man
@xgrandx thanks for the nice comment man. I would LOVE it if that would happen
My suggestion: increase the area that the player can initiate the drag. I noticed a few times when the gameplay got a little hectic, you started your drag a little above the orb and that didn't have any effect so you were forced to hurry and try again.
Just giving this little area of cushion for the player to be imprecise will give a better feel in general, instead of causing frustration.
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I like the style
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Nicely done
looks nice, if its also for iphone ill download when its released
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Very nice. I really like that you added orbs which have to be tapped -- brings a whole new feeling to the game. Fantastic way to change up the template!
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very nice indeed i think simplicity is the key these days consistent and easy on the eyes but challenging gameplay, love it! Looking forward to playing.
awesome, really nice to see a video blog about a work (makes for a nice change).
Wow thanks everyone for the nice comments. I plan on adding a couple more elements but it's in the finishing stages. I will have another VLOG before release I think as well. Thanks again!
Cool game. Looking out for it. Small suggestion: It currently looks like the orbs are popping into play just near the top of the screen. My suggestion would be to move the spawn location off screen so it isn't noticeable to the player. Just a nice polish imo, have things either spawn with an effect, a bounce in, or completely out of view.
Cheers!
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I like the new twist of tapping.
Looks great! I love the simplistic art design, I can easily see this app making the top 10 list. Good job!
I will take another look my man
@xgrandx thanks for the nice comment man. I would LOVE it if that would happen
Looks really good!
My suggestion: increase the area that the player can initiate the drag. I noticed a few times when the gameplay got a little hectic, you started your drag a little above the orb and that didn't have any effect so you were forced to hurry and try again.
Just giving this little area of cushion for the player to be imprecise will give a better feel in general, instead of causing frustration.
Sounds good and thanks for the feedback. I am getting close to submitting for Apple and am putting on some finishing touches.
Looking good!!! Keep it up!