Which platform do I use for Android?

I see a lot of questions about publishing for android devices, but not many on how to first start it up. When I select a new project, there's the list of iphone and ipad and nook and all those, but there isn't anything for Android. Is there a way to add android to this list that I simply haven't figured out from the tutorials, or should I use one of those listed already?

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  • lycettebroslycettebros Member, PRO Posts: 1,598

    Hmm I generally have used the iPhone size for general Android devices set to overscan if I remember correctly (phone devices) which is quite adaptable to Android devices. I have only used Nook or Kindle when making stuff for those specific platforms.

  • DigiChainDigiChain Member, PRO Posts: 1,288

    I think anything goes really.
    Based on the advice of another GS user I used Nook as my master project size for my latest game and it's worked out great. I used overscan mode when publishing to all other devices - which just means being aware of the cut-off area that certain devices (ipad especially) will have.

  • FrantoFranto Member Posts: 779

    Do you check resolution independence when publishing to android?

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