State of GameSalad on 3-20-2014

2»

Comments

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    I'll post an update tonight or tomorrow. Likely tomorrow. I'm traveling for a GameSalad board meeting. Will do my best to update you all.

    Looks like stable build is likely next week. More news soon.

  • darrelfdarrelf Member Posts: 243

    @CodeWizard said:
    I'll post an update tonight or tomorrow. Likely tomorrow. I'm traveling for a GameSalad board meeting. Will do my best to update you all.

    Looks like stable build is likely next week. More news soon.

    I know it might be frustrating to some, but I'd rather wait another week or two if it means the bugs are ironed out to get a REALLY stable build. Looking forward to the update.

    I really like the new Zendesk look by the way - very clean and fresh and easy to use...

  • CaptFinnCaptFinn Member Posts: 1,828

    Here is the place and time for any of you to remind them of any issues that you know arent fixed and you felt have been overlooked. Start listing your bugs and issues now. That way you might reduce the amount of issues we will have once they release this new " stable" version next week. Heres your chance to say " HEY!!!! what about.?..?....? and what about..?..?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @FINNBOGG said:
    Here is the place and time for any of you to remind them of any issues that you know arent fixed and you felt have been overlooked. Start listing your bugs and issues now. That way you might reduce the amount of issues we will have once they release this new " stable" version next week. Heres your chance to say " HEY!!!! what about.?..?....? and what about..?..?

    actually, the place to do that is in the RC2 release thread, or by submitting bug reports so they actually get into the work pile. posting here just allows people to vent. If you don't have a ticket number, it's best to assume that QA/DEV is not looking at it.

  • phamtasticphamtastic Member, PRO Posts: 354

    Is it a bad idea to submit my game built on the latest RC to the app stores now? My game looks stable enough :) or should I wait for a true RC?

  • darrelfdarrelf Member Posts: 243
    edited March 2014

    @phamtastic said:
    Is it a bad idea to submit my game built on the latest RC to the app stores now? My game looks stable enough :) or should I wait for a true RC?

    @phamtastic Have you tested an adhoc using Instruments? I did and I noticed how the memory usage increased with every scene change until my device crashed so I submitted a bug report - although I figure from other postings they were fully aware of the memory leak.

    I'd personally wait unless your game is really small and won't suffer from the memory problem...
    Of course, just IMHO. Good luck.

  • kolabokolabo Member Posts: 240

    To learn how to use XCode instruments check out the excellent video by @FryingBaconStudios‌ . He explains how to use it to check the memory footprint of your game.
    http://forums.gamesalad.com/discussion/56541/how-to-use-xcode-instruments-for-testing-ahocs-video

    @darrelf said:
    Have you tested an adhoc using Instruments? I did and I noticed how the memory usage increased with every scene change until my device crashed

  • mactds10mactds10 Member Posts: 63

    Getting antsy for an update. tried some 11.0.2 stuff, and all of the touch is pressed actions stopped working. I have a back-up in 10.4.1, but it does have me worried.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    OH MY GOD THIS IS LIKE 3 weeks in a row the weekly update has been late!!!!!!! Ahhhhhhhhhhh!!!!!!!!

    Hehe just kidding.

  • gamestudentgamestudent Member Posts: 504
    edited March 2014

    @StormyStudio said:

    • The world has been covered in a big wave of meh! from custom frogs being spawned somewhere in the Deep South.

    I did wake up this morning in a strange amphibious community and barely escaped with my mammal hood.

  • luke2125luke2125 Member, PRO Posts: 225

    Hi,

    Does anybody know, if this stable release, will have the Android issue regarding not designed for Tablets? Thanks and God Bless...

    Sincerely,

    Sunday

  • phamtasticphamtastic Member, PRO Posts: 354

    @darrelf‌ never heard of instruments before as this is my first game :)
    i was able to run it and didn't see any problem as my game stayed within 60mb of ram... i guess that's good :)

    Thanks guys!!!

  • gamestudentgamestudent Member Posts: 504

    Question. Why is there not a GameSalad app? I mean c'mon then we'ed be able to test right then and there, even more convience then we already have. Why not? Anyone?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @gamestudent said:
    Question. Why is there not a GameSalad app? I mean c'mon then we'ed be able to test right then and there, even more convience then we already have. Why not? Anyone?

    apple has never liked the ability of iOS apps to run external code. That's why you typically don't see very many emulators on the store, the ones that do exist are under very strict rules. I think gamesald runs afoul of that.

  • gamestudentgamestudent Member Posts: 504

    alas... the ease of our lives: apple.

  • codybeanscodybeans Member, PRO Posts: 74

    No worries. You're not developing with windows. You're fine ;)

  • WbokoWboko Tennessee, USAMember, PRO Posts: 621

    I think we should just do away with weekly updates and move on to monthly!

  • GameLabs222GameLabs222 Member Posts: 197

    It seems CodeWizard may have forgotten his salad and left it at the board meeting.

    Then again a Wizard never forgets his salad. He leaves it precisely where he means to.

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    I haven't forgotten. I'm posting now. :D

Sign In or Register to comment.