Playing sounds randomly
andrewhnovak@gmail.com
Member, PRO Posts: 77
I'm building an endless runner and I have a missile that comes across the screen and two different sound effects. How can I play one sound or the other randomly. So it switches off randomly?
Comments
You could do it with a random number and an rule.
The Rule would be similar to.
If Random(1,2) = 1;
Play sound.A.
Else
Play sound B
I followed your instruction to the best of my ability, but it only plays one of the two sounds. Can you tell me what I did wrong. Here's a screenshot
http://postimg.org/image/565yfhey1/
You posted a screenshot of the instance's rules. If you're spawning the missile actor, you need to revert to prototype and double-check that they prototype rules are the same as what you posted.
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I added the same thing to the prototype like you said but what I type "If Random(1,2) = 1;" where it says "type or drag in a condition" it disappears when I jump between tabs.(prototype missile and instance missile) and it just stays blank????? How can I make the condition stay and why does it keep disappearing what I type?
http://postimg.org/image/fwysf00gl/
I'm not sure why that's happening but try clicking the Revert to Prototype button (shown at the very left edge of your screenshot).
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